mmmmmmm... fruitcake
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Jestrb
- Posts: 35
- Joined: Thu Jan 21, 2010 2:21 pm
dry food
Hey, how about some dry food, we could build some new sort of drying frames and dry fruit and meat. Than you could make a dry food bag (3 leather i gues), with 6 slots for dry food. This would make a hunters life a lot easier, aslo we could have more tipes of berries to be found on the grounds and some nut trees. And just to think about the posibility of a fruitcake
mmmmmmm... fruitcake
mmmmmmm... fruitcake
I loled in your general direction
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Morgant
- Posts: 94
- Joined: Wed Feb 03, 2010 4:30 am
Re: dry food
You mean, like a table you can leave vegetables and, herbs out on to dry? Maybe even grapes, for raisins?Jestrb wrote:some new sort of drying frame and dry fruits and meat.
http://havenandhearth.wikia.com/wiki/Herbalist_Table
:3
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Leusoj
- Posts: 77
- Joined: Sat Jan 30, 2010 2:26 am
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Avadrea
- Posts: 15
- Joined: Wed Feb 03, 2010 6:33 am
Re: dry food
drying and salting meat and fish would be cool. But since the meat in the game dose not seem rot (that I have seen) its not necessary. If they implemented drying racks I think they would have to implement food spoilage.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: dry food
they do actually plan to introduce food spoilage at some point, so of course drying, smoking, salting and pickling would all help to preserve food
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Jestrb
- Posts: 35
- Joined: Thu Jan 21, 2010 2:21 pm
Re: dry food
The point is that you could carry dry food in a special container, so you could carry more when you went exploring or sth. (people did that you know)
And yes i know about herbalist tables, but it sounds funny to put meat in a herbalist table.
And yes i know about herbalist tables, but it sounds funny to put meat in a herbalist table.
I loled in your general direction
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: dry food
12 different secret herbs and spices!Jestrb wrote:but it sounds funny to put meat in a herbalist table.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: dry food
*11
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
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ImpalerWrG
- Posts: 470
- Joined: Tue Feb 02, 2010 10:17 am
Re: dry food
A better solution would be to convert 2 units of un-dried food into 1 dry unit (2 Grapes -> 1 Raisins and 2 Meat -> 1 Jerky), the dried food would have slightly less then twice the hunger & FEP or the un-dried stuff as well on longer shelf life, this eliminates the need for any extra containers while still giving the player a significant volume reduction.The point is that you could carry dry food in a special container, so you could carry more when you went exploring or sth. (people did that you know)
And yes i know about herbalist tables, but it sounds funny to put meat in a herbalist table.