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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Deterring murderers
I'd take superpowered vigilantes over superpowered villains any day of the week. Because while some vigilantes might be "idiotic, megalomaniacal assholes" the villains ALWAYS are.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Brian
- Posts: 34
- Joined: Tue Feb 02, 2010 6:09 pm
Re: Deterring murderers
Yeah, i meant they would need some lp for every murder, in addition to base cost of murder skill. Just making a murder-alt life a little more boring. It may look even better when wyrd is implemented.
Then again this scheme probably not "free" enough to be in the game
Then again this scheme probably not "free" enough to be in the game
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
vigilantes are just dishonest villains, so despite your efforts youre not winning anything thereAvu wrote:I'd take superpowered vigilantes over superpowered villains any day of the week. Because while some vigilantes might be "idiotic, megalomaniacal assholes" the villains ALWAYS are.
both might be out to screw you over, but dealing with an admitted bastard is better than a self-righteous jackass
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Deterring murderers
I was typically a lot happier dealing with Blaze than Del.
Hell, even dealing with Raephire was better than dealing with Del.
Del was a slimy fuck
Hell, even dealing with Raephire was better than dealing with Del.
Del was a slimy fuck
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Wylos
- Posts: 24
- Joined: Thu Feb 11, 2010 11:43 pm
Re: Deterring murderers
Hmm, interesting. Though I never suggested a system where super-powered vigilantes can terrorise and intimidate the whole community.Jackard wrote: guess what, the first map had superpowered vigilantes
the worst of them were idiotic, megalomaniacal assholes
Had you examined my suggestions, you would have noticed that I suggested the implementation of a system where justice can be dished out as easily as the law can be broken.
I don't think it's fair that hard working, peaceful hearthlings be killed and lose all their progress simply for a murderer's pleasure.
From what I can see, all you murderers are scared of a little challenge
Now this guy's got something going on. Cool suggestion. At least this way the murderer would only be able to kill a minimal amount of victims.Brian wrote:Yeah, i meant they would need some lp for every murder, in addition to base cost of murder skill. Just making a murder-alt life a little more boring. It may look even better when wyrd is implemented.
Then again this scheme probably not "free" enough to be in the game
And to all you murder alts out there, I appreciate all the work you put in creating a somewhat tense and unpredictable environment. I'm just saying.
H&H would be pretty boring and predictable without you guys (especially village life, ie: defending the village), honestly.
Just saying we need to put a limit on your feedom to make sure you don't interfere too much with other people's freedom.
Weave trust with trust.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re:
You don't honestly believe that do you? It makes no fucking sense. Do I need to point out that villains are dishonest? And how would anyone but an admitted bastard have a bigger chance of getting screwed over by vigilante? And if you are an admitted bastard than who cares you deserve what you get.Jackard wrote:vigilantes are just dishonest villains, so despite your efforts youre not winning anything thereAvu wrote:I'd take superpowered vigilantes over superpowered villains any day of the week. Because while some vigilantes might be "idiotic, megalomaniacal assholes" the villains ALWAYS are.
both might be out to screw you over, but dealing with an admitted bastard is better than a self-righteous jackass
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Re:
Both of you are wrong. Both of these are equally as bad and equally essential to the game. Whether someone is a villain or a vigilante is entirely dependent on how you are alligned. I'm sure there are some folks that regard WV as heros and Xanadu as villains.Avu wrote:You don't honestly believe that do you? It makes no fucking sense. Do I need to point out that villains are dishonest? And how would anyone but an admitted bastard have a bigger chance of getting screwed over by vigilante? And if you are an admitted bastard than who cares you deserve what you get.Jackard wrote:vigilantes are just dishonest villains, so despite your efforts youre not winning anything thereAvu wrote:I'd take superpowered vigilantes over superpowered villains any day of the week. Because while some vigilantes might be "idiotic, megalomaniacal assholes" the villains ALWAYS are.
both might be out to screw you over, but dealing with an admitted bastard is better than a self-righteous jackass
Conflict is essential to a good story. It's what sets this game apart from any other. There is an inherent player driven plot created entirely outside the work of the devs (if you'll forgo Jorb's involvement in Xanadu because it was little more than a fat bag of wind).
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
see, theres the difference. this map has factions. last map had vigilantes. last map was retarded.
which is worse, the honest killer or the killer cloaking its appetite in a shroud of righteousnessAvu wrote:You don't honestly believe that do you? It makes no fucking sense. Do I need to point out that villains are dishonest? And how would anyone but an admitted bastard have a bigger chance of getting screwed over by vigilante? And if you are an admitted bastard than who cares you deserve what you get.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Deterring murderers
I'd take the killer that doesn't kill without a provocation any day of the week.