I may be reading into it a bit but the OP is a bit paradoxical. Skill caps enable people to be perfect in every skill whereas a curve of development means there is no such thing as perfection.Potjeh wrote:Yeah, it got derailed badly. For the record, I disagree with the OP.
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Chakravanti
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Re: Should Characters Be Able to Be Perfect In Every Skill?
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Jackard
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Re: Should Characters Be Able to Be Perfect In Every Skill?
there are different types of caps that games can use, though. one that I was in had you designate a few primary/secondary skillsets, the rest were considered tertiary
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Chakravanti
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Re: Should Characters Be Able to Be Perfect In Every Skill?
Game as it is favors communities adopting roles to imba development for focused production. I don't see why any system should be added to encourage that which already is?
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Jackard
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- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Should Characters Be Able to Be Perfect In Every Skill?
who are you trying to convince, im not in agreement with this travesty of a thread. just pointing out that not all caps work the same in games
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Jack
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Re: Should Characters Be Able to Be Perfect In Every Skill?
Since everyone waste words in their posts...
People can perfect every skill since they can keep progressing their characters infinitelly?
NO.
If they can progress infinitelly, there is no end, no perfection.
Come back with another argument OP.
People, what this guy want is be able t0 play the game for a little and be able to compete with those who play more.
And then he comes to Haven and Hearth, the refugee of sandbox MMORPGs and try to change its very nature by trying to sneak in a "artificial leash" on those who play more than him.
Seriously, there is no balance, either in games or real life. Because it revolves around the people behind their characters. Even on counter strike you wont find balance.
Even if you had caps, people would still would use subjective/external factors to disrupt any balance. Thats life.
People can perfect every skill since they can keep progressing their characters infinitelly?
NO.
If they can progress infinitelly, there is no end, no perfection.
Come back with another argument OP.
People, what this guy want is be able t0 play the game for a little and be able to compete with those who play more.
And then he comes to Haven and Hearth, the refugee of sandbox MMORPGs and try to change its very nature by trying to sneak in a "artificial leash" on those who play more than him.
Seriously, there is no balance, either in games or real life. Because it revolves around the people behind their characters. Even on counter strike you wont find balance.
Even if you had caps, people would still would use subjective/external factors to disrupt any balance. Thats life.
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Devour
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Re: Should Characters Be Able to Be Perfect In Every Skill?
Hurr. Durr. HURR DURR.Jack wrote:<snip>
Have you even read the thread? I really doubt it.
Wrong type of "skill cap". I mean a cap where you can only have, say, a total of 300 skill points over all your skills.Chakravanti wrote:I may be reading into it a bit but the OP is a bit paradoxical. Skill caps enable people to be perfect in every skill whereas a curve of development means there is no such thing as perfection.
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Chakravanti
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Re: Should Characters Be Able to Be Perfect In Every Skill?
Are you dense?Devour wrote:Wrong type of "skill cap". I mean a cap where you can only have, say, a total of 300 skill points over all your skills.Chakravanti wrote:I may be reading into it a bit but the OP is a bit paradoxical. Skill caps enable people to be perfect in every skill whereas a curve of development means there is no such thing as perfection.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Should Characters Be Able to Be Perfect In Every Skill?
Jack, did you read a couple of out-of-context Nietzsche quotes recently or something like that?
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Should Characters Be Able to Be Perfect In Every Skill?
But...Devour wrote:Hurr. Durr. HURR DURR.Jack wrote:<snip>
Have you even read the thread? I really doubt it.
Devour wrote:So, yep, the title says what it means and it means what it says.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Should Characters Be Able to Be Perfect In Every Skill?
obviouslyChakravanti wrote:Are you dense?Devour wrote:Wrong type of "skill cap". I mean a cap where you can only have, say, a total of 300 skill points over all your skills.Chakravanti wrote:I may be reading into it a bit but the OP is a bit paradoxical. Skill caps enable people to be perfect in every skill whereas a curve of development means there is no such thing as perfection.