Game Development: Chicks, Cocks and Penetration

Announcements about major changes in Haven & Hearth.
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warrri
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Joined: Fri Aug 28, 2009 5:55 pm

Re: Game Development: Chicks, Cocks and Penetration

Post by warrri »

Seizure wrote:Could we get a small adjustment to the % of chance a cock or chicken will grow from a chick? Im getting -way- more cocks than is usable.

Chickens are more useful for the entire breeding process, and you only need a single high Q cock per 7 chickens. A 50% chance of each isnt really doing this system any good. Even a 25% chance of cock and 75% chance of chicken would make me a happy hearthling.
Could you do the same for humans please? Maybe monogamy wont be the cultural standard then! That will be golden ages i tell ya :o
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Peter
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Re: Game Development: Chicks, Cocks and Penetration

Post by Peter »

I have to disagre- surplus males is fine, since you could just eat them. Part of the process of raising chickens is sorting out the worthless ones.
Surprise.
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Seizure
Posts: 1021
Joined: Thu Sep 03, 2009 5:55 pm

Re: Game Development: Chicks, Cocks and Penetration

Post by Seizure »

Or... You could switch out the lower Q chickens for the new and improved high Q ones, and eat those instead of having to rage because youve gotten yet another useless cock.

Just a thought though...
Drowner
Posts: 59
Joined: Sun Jan 24, 2010 12:45 pm

Re: Game Development: Chicks, Cocks and Penetration

Post by Drowner »

Seizure wrote: yet another useless cock.
There is no such thing as a useless cock....


Fat girls need lovin too :P
(Retired due to SoS)Drowner - Former Chieftain of Brodgar Public Iron Mine
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vikingdragons
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Re: Game Development: Chicks, Cocks and Penetration

Post by vikingdragons »

Drowner wrote:
Seizure wrote: yet another useless cock.
There is no such thing as a useless cock....


Fat girls need lovin too :P
:lol:
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
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danath
Posts: 93
Joined: Tue Feb 02, 2010 10:53 pm

Re: Game Development: Chicks, Cocks and Penetration

Post by danath »

jorb wrote: Nifty feature! Use the shift+mousewheel to transfer items from container to inventory, or back. Use shift+ctrl+mousewheel to sort by quality when transferring.
Is that working? Didn't for me
Starbuck
Posts: 3
Joined: Wed Mar 03, 2010 4:26 pm

Re: Game Development: Chicks, Cocks and Penetration

Post by Starbuck »

It does, you should hold your mousepointer over the contrainer screen for it to work.
Bonsoy
Posts: 81
Joined: Wed Jan 13, 2010 6:27 pm

Re: Game Development: Chicks, Cocks and Penetration

Post by Bonsoy »

I was just wondering if anyone finds it difficult to hit when they are in the highest green? I find i get the best results in the very middle of the gauge (when you can only just see a slight green colour).. For some reason I can't get anything higher than 44. Hahaha.
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niltrias
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Re: Game Development: Chicks, Cocks and Penetration

Post by niltrias »

After extensive testing, I have come to the conclusion that the wooden bow is far too weak...the sling is easier to make and use, the ranger bow does crazy damage, but the wooden bow is the red-headed step-child of the 3.

Maybe increase bow damage to 100, arrow to 20/40? Something needs to be done, at any rate, if the wooden bow is to be a viable part of the game.
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martinuzz
Posts: 381
Joined: Sat Dec 19, 2009 12:41 pm

Re: Game Development: Chicks, Cocks and Penetration

Post by martinuzz »

Yes, I second that wooden bows should be improved.

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