Could you do the same for humans please? Maybe monogamy wont be the cultural standard then! That will be golden ages i tell yaSeizure wrote:Could we get a small adjustment to the % of chance a cock or chicken will grow from a chick? Im getting -way- more cocks than is usable.
Chickens are more useful for the entire breeding process, and you only need a single high Q cock per 7 chickens. A 50% chance of each isnt really doing this system any good. Even a 25% chance of cock and 75% chance of chicken would make me a happy hearthling.
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warrri
- Posts: 1033
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Re: Game Development: Chicks, Cocks and Penetration
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Peter
- Posts: 1491
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Re: Game Development: Chicks, Cocks and Penetration
I have to disagre- surplus males is fine, since you could just eat them. Part of the process of raising chickens is sorting out the worthless ones.
Surprise.
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Seizure
- Posts: 1021
- Joined: Thu Sep 03, 2009 5:55 pm
Re: Game Development: Chicks, Cocks and Penetration
Or... You could switch out the lower Q chickens for the new and improved high Q ones, and eat those instead of having to rage because youve gotten yet another useless cock.
Just a thought though...
Just a thought though...
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Drowner
- Posts: 59
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Re: Game Development: Chicks, Cocks and Penetration
There is no such thing as a useless cock....Seizure wrote: yet another useless cock.
Fat girls need lovin too
(Retired due to SoS)Drowner - Former Chieftain of Brodgar Public Iron Mine
Big John
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vikingdragons
- Posts: 389
- Joined: Tue Feb 02, 2010 10:59 pm
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Re: Game Development: Chicks, Cocks and Penetration
Drowner wrote:There is no such thing as a useless cock....Seizure wrote: yet another useless cock.
Fat girls need lovin too
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
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danath
- Posts: 93
- Joined: Tue Feb 02, 2010 10:53 pm
Re: Game Development: Chicks, Cocks and Penetration
Is that working? Didn't for mejorb wrote: Nifty feature! Use the shift+mousewheel to transfer items from container to inventory, or back. Use shift+ctrl+mousewheel to sort by quality when transferring.
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Starbuck
- Posts: 3
- Joined: Wed Mar 03, 2010 4:26 pm
Re: Game Development: Chicks, Cocks and Penetration
It does, you should hold your mousepointer over the contrainer screen for it to work.
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Bonsoy
- Posts: 81
- Joined: Wed Jan 13, 2010 6:27 pm
Re: Game Development: Chicks, Cocks and Penetration
I was just wondering if anyone finds it difficult to hit when they are in the highest green? I find i get the best results in the very middle of the gauge (when you can only just see a slight green colour).. For some reason I can't get anything higher than 44. Hahaha.
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Game Development: Chicks, Cocks and Penetration
After extensive testing, I have come to the conclusion that the wooden bow is far too weak...the sling is easier to make and use, the ranger bow does crazy damage, but the wooden bow is the red-headed step-child of the 3.
Maybe increase bow damage to 100, arrow to 20/40? Something needs to be done, at any rate, if the wooden bow is to be a viable part of the game.
Maybe increase bow damage to 100, arrow to 20/40? Something needs to be done, at any rate, if the wooden bow is to be a viable part of the game.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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martinuzz
- Posts: 381
- Joined: Sat Dec 19, 2009 12:41 pm
Re: Game Development: Chicks, Cocks and Penetration
Yes, I second that wooden bows should be improved.