Then give me at least some reasonsPotjeh wrote:No, thanks.
-
Bigfish
- Posts: 170
- Joined: Fri Aug 21, 2009 6:46 pm
Re: Character Development: Credos and change in learning system
Last edited by Bigfish on Sun Feb 21, 2010 2:52 pm, edited 3 times in total.
How quality works: viewtopic.php?f=7&t=3057
-
Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: Character Development: Credos and change in learning system
It seems to me like it's just restrictions for restrictions' sake, and doesn't have much of a practical purpose. Yeah, you said that it's to avoid overwhelming newbies, but you're the first guy I see complaining about that.
-
Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Character Development: Credos and change in learning system
Bigfish wrote: Sewer:
Well you can CALL it whatever the fuck you like. Fact remains, you choose between mooner and PvP when you develop your character.Jackard wrote:Stop making up your own definitions. Thats not what the word fucking means.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
-
Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Character Development: Credos and change in learning system
The only places classes of any kind have to be added to the system is to create specific types of toons and restrict their development so that they may achieve one thing well while being prevented from doing another. SPecifically in combat roles.Bigfish wrote:Then give me at least some reasonsPotjeh wrote:No, thanks.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
-
Bigfish
- Posts: 170
- Joined: Fri Aug 21, 2009 6:46 pm
Re: Character Development: Credos and change in learning system
I ll swap it around a bit. Looks closer to the old system.
Skill tree
You start the game with following skills: Wilderness Survival, Primitive tools, Fishing, Unarmed Combat and Trespassing.
General skills:
When you have any skill
Skill name: [skill level](learnable skills for free or at a specific level in that interval)
Farming:
Skill tree
You start the game with following skills: Wilderness Survival, Primitive tools, Fishing, Unarmed Combat and Trespassing.
General skills:
When you have any skill
- - above level 5 you may learn Hearth magic
- above level 15-20 you may learn Yeomanry, Carthography and Ancestral Worship.
- above level 30 you may learn Ranging
- above level 50-70 you are an experianced individual and may learn Lawspeaking
Skill name: [skill level](learnable skills for free or at a specific level in that interval)
Farming:
- apprentice[5-15] [5]Foraging , [7] Plant Lore, [10]Farming
expert[15-50] Candlemaking, Animal Husbandry
master[>50] Beermaking
- apprentice[5-15] Stone working, Pottery
expert[15-50] Mining, Metal Working , Prospecting
master[>50] Steelmaking
- apprentice [5-15] Lumberjacking
expert[15-50] Wheelmaking, Basic Mechanics, Locks and Bolts
master[>50] Masonry
- apprentice [5-15] baking(only bread, apple pie and honeybun)
expert[15-50] Bee keeping, Wine making, Sweatmeats (you can craft any bakeable good).
master[>50] Sausage making
- apprentice [5-15] Cloth making, First Aid
expert[15-50] Leather Working
master[>50] Sericulture
- apprentice [5-15] pickpocketing, theft
expert[15-50] "Hide in the shadows"
master[>50] maybe some kind of assassination attack, Murder
- apprentice [5-15] Hunting
expert[15-50] Archery, Stormchasing
master[>50] Murder
- apprentice [5-15] Unarmed combat
expert[15-50] Brawling
master[>50] Soldier Training (with another name instead)
- apprentice [5-15] Militia Training
expert[15-50] Swordsmanship
master[>50] Valor, Vandalism, Murder
How quality works: viewtopic.php?f=7&t=3057
-
Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: Character Development: Credos and change in learning system
Why? I like the current system better.
No, thanks on this as well. Why the hell must every RPG have classes? They're a lame concept. Custom builds are a lot better than hardcoded classes IMHO.The only places classes of any kind have to be added to the system is to create specific types of toons and restrict their development so that they may achieve one thing well while being prevented from doing another. SPecifically in combat roles.
-
Bigfish
- Posts: 170
- Joined: Fri Aug 21, 2009 6:46 pm
Re: Character Development: Credos and change in learning system
Because the XP system i described above doesnt give XP to buy those skills. You earn them when you work in that direction.Potjeh wrote:Why? I like the current system better.
Last edited by Bigfish on Sun Feb 21, 2010 3:13 pm, edited 2 times in total.
How quality works: viewtopic.php?f=7&t=3057
-
Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: Character Development: Credos and change in learning system
Oh, I didn't fully read the OP. Now I see it's yet another one of those "only raise farming by doing farming" systems, and the general consensus is that we don't want those.
BTW, you do know that the whole LP thing is getting scrapped, and replaced with some kind of a quest-based system?
BTW, you do know that the whole LP thing is getting scrapped, and replaced with some kind of a quest-based system?
-
Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Character Development: Credos and change in learning system
Dude why do you even bother? LP is going to be scrapped anyway. Stop wasting your time.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
-
Bigfish
- Posts: 170
- Joined: Fri Aug 21, 2009 6:46 pm
Re: Character Development: Credos and change in learning system
Maybe thats because in the real worlds thats exactly what happened. Though i dont like concept of being solely pressed in one role without any freedom instead there should be the freedom to develop the character into several professions at the same time. But on the other hand there need to be certain restrictions like its now with farming / mining and should be for archery and meele combat ( if that wasnt broken).No, thanks on this as well. Why the hell must every RPG have classes? They're a lame concept. Custom builds are a lot better than hardcoded classes IMHO.
Last edited by Bigfish on Sun Feb 21, 2010 3:17 pm, edited 2 times in total.
How quality works: viewtopic.php?f=7&t=3057