Game Development: Seasons Greetings

Announcements about major changes in Haven & Hearth.
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warrri
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Joined: Fri Aug 28, 2009 5:55 pm

Re: Game Development: Seasons Greetings

Post by warrri »

jorb wrote:
shubla wrote:New LP system doesnt seem very good. Vitality is basically useless. Those that have high vitality nodes/crops will cry.
Also what you do when you have tons of good curios but theyre not studying because of hig hwear used. You just throw used ones to river?
I'm not sure it is, but it seemed worthwhile to try, at least. I'm not thrilled about how the curiosity system works fundamentally, so I don't mind experimenting with it.
Honestly you have all the wears backwards. The expensive longterm items should have low max wear so that you can choose between spending (expensive) resources like gold or silver or study further at reduced LP.
Right now its a no brainer. All the quick ones have really low wear. 1 cycle of dragonfly and its down to 75% lp? Put new one in. Bat wing down to 80% after 1 cycle? new one. 10 wear on 2h feather trinket? new one. Literally nothing changed, just gotta add a few more lines to the autostudy script.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Teleskop
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Re: Game Development: Seasons Greetings

Post by Teleskop »

Wow thats a great update! Thanks jorb and loftar,good job! :)
Last edited by Teleskop on Thu Dec 17, 2015 3:52 pm, edited 1 time in total.
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Astarisk
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Re: Game Development: Seasons Greetings

Post by Astarisk »

Tamalak wrote:Wow, smashing update.

I worry that the LP system change will speed up the game too much (it already takes what, only a month to get to endgame?) but I will give it a chance :D
Haha, I was more worried about how it'd make alt building easier, but I suppose on the inside I don't really care too much about that.
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venatorvenator
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Joined: Fri Mar 07, 2014 5:59 pm

Re: Game Development: Seasons Greetings

Post by venatorvenator »

Thanks.

Can we ride moose? If so, can they swim as they do irl?

I'm serious btw.
Xcom wrote:Most good things last only a short time
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Redlaw
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Re: Game Development: Seasons Greetings

Post by Redlaw »

Loving this, its so good its going to meess what else I am doing during the day, since I love your game soooo much. A lot more right now then ever to.
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_Gunnar
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Joined: Thu Dec 22, 2011 1:15 pm

Re: Game Development: Seasons Greetings

Post by _Gunnar »

jorb wrote:
Kaios wrote:To reiterate, a player visits my village and I decide I want to kill him. I attack him and without even moving I right click and knock him out??? Is that how this works?
Presently, yes.
Wow haha
Cool update, can't wait to get on and test it out :)
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Haba
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Re: Game Development: Seasons Greetings

Post by Haba »

Nice, forageable curios are even more worthless now.
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_Gunnar
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Re: Game Development: Seasons Greetings

Post by _Gunnar »

Has anyone got the new attack yet?
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jorb
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Re: Game Development: Seasons Greetings

Post by jorb »

Haba wrote:Nice, forageable curios are even more worthless now.
How so?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Tamalak
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Joined: Sun Feb 20, 2011 12:31 am

Re: Game Development: Seasons Greetings

Post by Tamalak »

jorb wrote:
Haba wrote:Nice, forageable curios are even more worthless now.
How so?
Because curiosities had a short enough lifespan before that even sub-par curios like the uncommon snapdragon were useful as "filler" when we were low on curios and just needed something to help fill up the grid. Now I don't anticipate ever running short on the "good" curios - glimmermoss has 20 wear for goodness sake! - so the snapdragon goes bye.

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