Following up on the wear-system experiment. How about implementing a queue for curios? You get sqrt(INT) slots in your queue, so you can have 3 curios queued at INT10, and 10 queued at INT100.
This would:
-Reduce micromanagement of curios
-Give INT a purpose in the late game
-Narrow the LP gap between autostudyers and casuals
-Not do weird things with LP and EXP scaling like the wear system did
-
Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Curio queue
Last edited by Tamalak on Wed Dec 23, 2015 3:15 pm, edited 1 time in total.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Curio queue
Could be a plan.
Or, even better, make studying of curious an action that is nearly instant but gives you a debuff similar to how food works. So you can log in and 'eat' eat some curious, then go about your day - or the other way around...
Or, even better, make studying of curious an action that is nearly instant but gives you a debuff similar to how food works. So you can log in and 'eat' eat some curious, then go about your day - or the other way around...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
Asgaroth22
- Posts: 625
- Joined: Mon Jan 09, 2012 8:08 pm
Re: Curio queue
Studying queue :/ So them villagers can queue 30 glimmers in their study and go offline for 2 weeks? We need some micromanaging, if only to reward these people who put more effort into managing their study.
That being said, i'd very much like int to have more impact on studying. Maybe a multiplier to experience gained from events? It would be something to counter the late system's main failure which was negative exp. And you'd still need to be active to trigger the events.
That being said, i'd very much like int to have more impact on studying. Maybe a multiplier to experience gained from events? It would be something to counter the late system's main failure which was negative exp. And you'd still need to be active to trigger the events.
Not a bad idea, though it smells of salem too much. Though, how would you combine it with the current exp system? Studying limited both by experience and debuffs seems a little too brutal.Granger wrote:Could be a plan.
Or, even better, make studying of curious an action that is nearly instant but gives you a debuff similar to how food works. So you can log in and 'eat' eat some curious, then go about your day - or the other way around...
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
-
talauna
- Posts: 7
- Joined: Mon Dec 14, 2015 6:10 am
Re: Curio queue
why not make the Curio Queue skill gated?
Make it where you can only queue so many of each skill type? or one of each type? or even Values?
on the line of values why not do something like this, each value can be use to study of Curio, so lets take a dandylion; that requires Survival and Perception, in turn a Ladybug would require Survival and Agility. You can not run both at once as the Dandylion is already using survival, but if I wanted to add; Feather Trinket; which would take Intelligence, Dexterity and Sewing; i could do that with the Dandylion.
the bigger LP gain for the Curio the bigger the requirment of values needed. Maybe even gate some of the Curios needing limits to a value before you can study it? example; Sand Castle is a modertly large curio; hat that need Dexterity 12 , Survival 3, Intelligence 15, Agility 12, Exploration 5. This gates the bigger Curios from being passed out to new players and kinda farmed.
including a debuff to a value while studying; and maybe even after studying would put it more of a thought about process and not just spam all the study.
Make it where you can only queue so many of each skill type? or one of each type? or even Values?
on the line of values why not do something like this, each value can be use to study of Curio, so lets take a dandylion; that requires Survival and Perception, in turn a Ladybug would require Survival and Agility. You can not run both at once as the Dandylion is already using survival, but if I wanted to add; Feather Trinket; which would take Intelligence, Dexterity and Sewing; i could do that with the Dandylion.
the bigger LP gain for the Curio the bigger the requirment of values needed. Maybe even gate some of the Curios needing limits to a value before you can study it? example; Sand Castle is a modertly large curio; hat that need Dexterity 12 , Survival 3, Intelligence 15, Agility 12, Exploration 5. This gates the bigger Curios from being passed out to new players and kinda farmed.
including a debuff to a value while studying; and maybe even after studying would put it more of a thought about process and not just spam all the study.
-
LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Curio queue
I'm not sure about this but Ill listen to any further arguments.
-
Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Curio queue
Asgaroth22 wrote:Studying queue :/ So them villagers can queue 30 glimmers in their study and go offline for 2 weeks?
Nothing so extreme
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Curio queue
Curio queue? You mean like autostudy? We already have rhat

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Curio queue
Basically yeah. A legit autostudy that you can log off for.shubla wrote:Curio queue? You mean like autostudy? We already have rhat
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Curio queue
I'm not sure that is actually the solution, but I agree that the system should be changed somehow.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Curio queue
I still have no idea why the curio wear system was reverted that quickly, did I miss an exploit?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020