Curio queue

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Tamalak
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Curio queue

Post by Tamalak »

Following up on the wear-system experiment. How about implementing a queue for curios? You get sqrt(INT) slots in your queue, so you can have 3 curios queued at INT10, and 10 queued at INT100.

This would:
-Reduce micromanagement of curios
-Give INT a purpose in the late game
-Narrow the LP gap between autostudyers and casuals
-Not do weird things with LP and EXP scaling like the wear system did
Last edited by Tamalak on Wed Dec 23, 2015 3:15 pm, edited 1 time in total.
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Granger
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Re: Curio queue

Post by Granger »

Could be a plan.

Or, even better, make studying of curious an action that is nearly instant but gives you a debuff similar to how food works. So you can log in and 'eat' eat some curious, then go about your day - or the other way around...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Asgaroth22
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Re: Curio queue

Post by Asgaroth22 »

Studying queue :/ So them villagers can queue 30 glimmers in their study and go offline for 2 weeks? We need some micromanaging, if only to reward these people who put more effort into managing their study.
That being said, i'd very much like int to have more impact on studying. Maybe a multiplier to experience gained from events? It would be something to counter the late system's main failure which was negative exp. And you'd still need to be active to trigger the events.
Granger wrote:Could be a plan.
Or, even better, make studying of curious an action that is nearly instant but gives you a debuff similar to how food works. So you can log in and 'eat' eat some curious, then go about your day - or the other way around...
Not a bad idea, though it smells of salem too much. Though, how would you combine it with the current exp system? Studying limited both by experience and debuffs seems a little too brutal.
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talauna
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Re: Curio queue

Post by talauna »

why not make the Curio Queue skill gated?
Make it where you can only queue so many of each skill type? or one of each type? or even Values?

on the line of values why not do something like this, each value can be use to study of Curio, so lets take a dandylion; that requires Survival and Perception, in turn a Ladybug would require Survival and Agility. You can not run both at once as the Dandylion is already using survival, but if I wanted to add; Feather Trinket; which would take Intelligence, Dexterity and Sewing; i could do that with the Dandylion.

the bigger LP gain for the Curio the bigger the requirment of values needed. Maybe even gate some of the Curios needing limits to a value before you can study it? example; Sand Castle is a modertly large curio; hat that need Dexterity 12 , Survival 3, Intelligence 15, Agility 12, Exploration 5. This gates the bigger Curios from being passed out to new players and kinda farmed.

including a debuff to a value while studying; and maybe even after studying would put it more of a thought about process and not just spam all the study.
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LadyV
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Re: Curio queue

Post by LadyV »

I'm not sure about this but Ill listen to any further arguments.
Tamalak
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Re: Curio queue

Post by Tamalak »

Asgaroth22 wrote:Studying queue :/ So them villagers can queue 30 glimmers in their study and go offline for 2 weeks?

Nothing so extreme :P. It's only a small queue based on your int as I said. Enough to reduce micromanagement of it while playing and keep the grid from getting too dry over a day.
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shubla
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Re: Curio queue

Post by shubla »

Curio queue? You mean like autostudy? We already have rhat
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Tamalak
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Re: Curio queue

Post by Tamalak »

shubla wrote:Curio queue? You mean like autostudy? We already have rhat
Basically yeah. A legit autostudy that you can log off for.
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jorb
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Re: Curio queue

Post by jorb »

I'm not sure that is actually the solution, but I agree that the system should be changed somehow.
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Granger
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Re: Curio queue

Post by Granger »

I still have no idea why the curio wear system was reverted that quickly, did I miss an exploit?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020

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