No, but it seemed to be doing the exact opposite of what it was intended to do, namely reduce curio handling.Granger wrote:I still have no idea why the curio wear system was reverted that quickly, did I miss an exploit?
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jorb
- Posts: 18715
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Re: Curio queue
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Leez03
- Posts: 32
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Re: Curio queue
It was actually reducing curio handling. i think most of people was crying about hq node they already had before.jorb wrote:No, but it seemed to be doing the exact opposite of what it was intended to do, namely reduce curio handling.
Reducing the lp gain to essence was the first nice way to reduce it (how it could be worst only looking for essence instead of the 3 stats ?). then you could find better node, coupling essence and substance for curio you could kept at least 5 or 6 round...
How it wasnt working ?
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sabinati
- Posts: 15527
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Re: Curio queue
Nah it was doing that. It was great. Might need some minor tweaks to balance but I loved it.jorb wrote:No, but it seemed to be doing the exact opposite of what it was intended to do, namely reduce curio handling.Granger wrote:I still have no idea why the curio wear system was reverted that quickly, did I miss an exploit?
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Tamalak
- Posts: 879
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Re: Curio queue
I definitely found myself handling curios more because if you leave in a "spoiled" curio too long it'll drain your XP a lot. Even if you handle the curios correctly, XP spending would go way up. And grinding XP was never intended to be something you do intentionally.
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Kaios
- Posts: 9268
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Re: Curio queue
I was just letting it go negative, fuck it. If XP is as easy to get as you all keep saying it is then it wouldn't have been that difficult to go positive again.Tamalak wrote:I definitely found myself handling curios more because if you leave in a "spoiled" curio too long it'll drain your XP a lot. Even if you handle the curios correctly, XP spending would go way up. And grinding XP was never intended to be something you do intentionally.
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Tamalak
- Posts: 879
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Re: Curio queue
XP is easy to get for the current usage rates, mine was slowly increasing even though I do nothing to invite XP other than click on willows occasionally. But it's a lot harder to increase your XP gain if your needs for it suddenly increase. It's outright designed to be something that comes naturally but is hard to grind.Kaios wrote:I was just letting it go negative, fuck it. If XP is as easy to get as you all keep saying it is then it wouldn't have been that difficult to get back.Tamalak wrote:I definitely found myself handling curios more because if you leave in a "spoiled" curio too long it'll drain your XP a lot. Even if you handle the curios correctly, XP spending would go way up. And grinding XP was never intended to be something you do intentionally.
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sabinati
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Re: Curio queue
like i said, it needs some tweaks, XP should scale along the same linearization as LP
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Curio queue
This, too bad loftar doesn't want to do floating point values.sabinati wrote:like i said, it needs some tweaks, XP should scale along the same linearization as LP





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sabinati
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Re: Curio queue
you could still scale it with integer values, though.
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DDDsDD999
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