Game Development: Fun Allowed

Announcements about major changes in Haven & Hearth.
User avatar
pedorlee
Posts: 1321
Joined: Sat Feb 04, 2012 10:36 pm

Re: Game Development: Fun Allowed

Post by pedorlee »

No herrings yet!

Image
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Fun Allowed

Post by jorb »

jorb wrote:
LadyGoo wrote:Would it be possible to have on option to jump-only, without spawning the hearthfires?
Maybe, but that's not how it is now.
Ah, right. I see your problem. Sorry. Will fix next patch.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Fun Allowed

Post by loftar »

Sevenless wrote:I'm very sad a solution to teleport issues wasn't found.
Well, it's not like we've completely given up yet; as mentioned in the OP, we consider this an interim experiment.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
LadyGoo
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Game Development: Fun Allowed

Post by LadyGoo »

Image
Tested: you cannot spawn beyond the walls if there is no space around the charter stone.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Fun Allowed

Post by Redlaw »

(after rereading the first post)

Some times the best options lie in complete madness.

Speaking of which, if I have the time ill need to carefull make a cheat sheet again this world for cheese, so I dont haft to stare at the wiki 24/7.... last one took me a while to get right and a few parchments....
User avatar
simimi
Posts: 447
Joined: Mon Mar 14, 2011 10:51 pm

Re: Game Development: Fun Allowed

Post by simimi »

So now big villages can trade with eachother, but hermites cant, ho well.
User avatar
Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Fun Allowed

Post by Kaios »

The most important question of all, is there an agility requirement?
spawningmink
Under curfew
Posts: 2629
Joined: Wed Mar 26, 2014 7:19 pm

Re: Game Development: Fun Allowed

Post by spawningmink »

Kaios wrote:The most important question of all, is there an agility requirement?
no there isnt
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Fun Allowed

Post by jorb »

simimi wrote:So now big villages can trade with eachother, but hermites cant, ho well.
Any hermit worth his salt can afford a charter stone.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Fun Allowed

Post by loftar »

Kaios wrote:The most important question of all, is there an agility requirement?
Not yet. ^^
simimi wrote:So now big villages can trade with eachother, but hermites cant, ho well.
You don't really need to be a "big" village to build a charter stone.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

Return to “Announcements”