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pedorlee
- Posts: 1321
- Joined: Sat Feb 04, 2012 10:36 pm
Re: Game Development: Fun Allowed
No herrings yet!


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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Fun Allowed
Ah, right. I see your problem. Sorry. Will fix next patch.jorb wrote:Maybe, but that's not how it is now.LadyGoo wrote:Would it be possible to have on option to jump-only, without spawning the hearthfires?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Fun Allowed
Well, it's not like we've completely given up yet; as mentioned in the OP, we consider this an interim experiment.Sevenless wrote:I'm very sad a solution to teleport issues wasn't found.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Game Development: Fun Allowed

Tested: you cannot spawn beyond the walls if there is no space around the charter stone.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Fun Allowed
(after rereading the first post)
Some times the best options lie in complete madness.
Speaking of which, if I have the time ill need to carefull make a cheat sheet again this world for cheese, so I dont haft to stare at the wiki 24/7.... last one took me a while to get right and a few parchments....
Some times the best options lie in complete madness.
Speaking of which, if I have the time ill need to carefull make a cheat sheet again this world for cheese, so I dont haft to stare at the wiki 24/7.... last one took me a while to get right and a few parchments....
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simimi
- Posts: 447
- Joined: Mon Mar 14, 2011 10:51 pm
Re: Game Development: Fun Allowed
So now big villages can trade with eachother, but hermites cant, ho well.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Fun Allowed
The most important question of all, is there an agility requirement?
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spawningmink
- Under curfew
- Posts: 2629
- Joined: Wed Mar 26, 2014 7:19 pm
Re: Game Development: Fun Allowed
no there isntKaios wrote:The most important question of all, is there an agility requirement?
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Fun Allowed
Any hermit worth his salt can afford a charter stone.simimi wrote:So now big villages can trade with eachother, but hermites cant, ho well.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Fun Allowed
Not yet. ^^Kaios wrote:The most important question of all, is there an agility requirement?
You don't really need to be a "big" village to build a charter stone.simimi wrote:So now big villages can trade with eachother, but hermites cant, ho well.
"Object-oriented design is the roman numerals of computing." -- Rob Pike