Game Development: A Touch of Vengeance

Announcements about major changes in Haven & Hearth.
Yasodhara
Posts: 98
Joined: Sat Aug 29, 2015 5:10 am

Re: Game Development: A Touch of Vengeance

Post by Yasodhara »

Did i get it right, you can send those ghosts until you run out of scents?
GustawoVegas
Posts: 75
Joined: Sun Oct 09, 2011 10:11 am
Location: Bat country

Re: Game Development: A Touch of Vengeance

Post by GustawoVegas »

This is retarded.
You are retarded.
Also asslicking in this thread is rediculious.
User avatar
Redkat
Posts: 520
Joined: Sat Jun 01, 2013 12:36 pm
Location: Sealand, Denmark

Re: Game Development: A Touch of Vengeance

Post by Redkat »

Very very interesting update. Ty
User avatar
LadyGoo
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Game Development: A Touch of Vengeance

Post by LadyGoo »

Will we have sieges updates after this one? Or you are going to wait for weeks before doing anything about it?
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: A Touch of Vengeance

Post by loftar »

xTrainx wrote:ok but, for me it takes me a lot of time after i log in to load everything, including map and objects, can the ghost attack while you are loading the world?
If it's standing by you waiting to log in, it does wait a few seconds after you log in before it starts attacking.
GustawoVegas wrote:This is retarded.
You are retarded.
Also asslicking in this thread is rediculious.
Thank you for that constructive critique.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
GustawoVegas
Posts: 75
Joined: Sun Oct 09, 2011 10:11 am
Location: Bat country

Re: Game Development: A Touch of Vengeance

Post by GustawoVegas »

LadyGoo wrote:Will we have sieges updates after this one? Or you are going to wait for weeks before doing anything about it?
It's more fun to add spooky ghost that DEVELOP THE ACTUAL FUCKING GAME.
GustawoVegas
Posts: 75
Joined: Sun Oct 09, 2011 10:11 am
Location: Bat country

Re: Game Development: A Touch of Vengeance

Post by GustawoVegas »

loftar wrote: Thank you for that constructive critique.
My "critique" is at the same level of constructivity with this update.
User avatar
Amanda44
Posts: 6485
Joined: Wed Sep 28, 2011 12:13 pm

Re: Game Development: A Touch of Vengeance

Post by Amanda44 »

GustawoVegas wrote:This is retarded.
You are retarded.
Also asslicking in this thread is rediculious.
How so? Just because people disagree with you and like the idea?

This is perfect for hermits and smaller towns going up against bigger bullies, what would you prefer, that factions and larger towns continue to get away with doing w/e they like, hidden away safely behind b/walls?

If you have a better way of balancing the system why don't you express that rather than insulting everyone?
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
User avatar
Ganhart
Posts: 255
Joined: Sat Dec 04, 2010 9:44 pm

Re: Game Development: A Touch of Vengeance

Post by Ganhart »

Is there any limit for spirits that can be summoned per single criminal?
User avatar
GladiatoR
Posts: 213
Joined: Fri Aug 28, 2015 11:04 pm

Re: Game Development: A Touch of Vengeance

Post by GladiatoR »

0/10 about this new feature. This ghost wont give anyone more desire to log in and play...

There was so many suggestions about what should be primary to get back population, but not like this content... I was waiting for something like reintroducing new curio system, better barter stand configuration, new siege system or something that will affect endgame content (where you should spend more time with fun).


Also about this feature. Players can place whatever they want amount of Totems and claim lots of lands and after each crime they will waiting for this ghost that can end up their journey in this game. This feature may be better implementer after new death system.

Return to “Announcements”