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Yasodhara
- Posts: 98
- Joined: Sat Aug 29, 2015 5:10 am
Re: Game Development: A Touch of Vengeance
Did i get it right, you can send those ghosts until you run out of scents?
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GustawoVegas
- Posts: 75
- Joined: Sun Oct 09, 2011 10:11 am
- Location: Bat country
Re: Game Development: A Touch of Vengeance
This is retarded.
You are retarded.
Also asslicking in this thread is rediculious.
You are retarded.
Also asslicking in this thread is rediculious.
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Redkat
- Posts: 520
- Joined: Sat Jun 01, 2013 12:36 pm
- Location: Sealand, Denmark
Re: Game Development: A Touch of Vengeance
Very very interesting update. Ty
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Game Development: A Touch of Vengeance
Will we have sieges updates after this one? Or you are going to wait for weeks before doing anything about it?
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Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: A Touch of Vengeance
If it's standing by you waiting to log in, it does wait a few seconds after you log in before it starts attacking.xTrainx wrote:ok but, for me it takes me a lot of time after i log in to load everything, including map and objects, can the ghost attack while you are loading the world?
Thank you for that constructive critique.GustawoVegas wrote:This is retarded.
You are retarded.
Also asslicking in this thread is rediculious.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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GustawoVegas
- Posts: 75
- Joined: Sun Oct 09, 2011 10:11 am
- Location: Bat country
Re: Game Development: A Touch of Vengeance
It's more fun to add spooky ghost that DEVELOP THE ACTUAL FUCKING GAME.LadyGoo wrote:Will we have sieges updates after this one? Or you are going to wait for weeks before doing anything about it?
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GustawoVegas
- Posts: 75
- Joined: Sun Oct 09, 2011 10:11 am
- Location: Bat country
Re: Game Development: A Touch of Vengeance
My "critique" is at the same level of constructivity with this update.loftar wrote: Thank you for that constructive critique.
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: A Touch of Vengeance
How so? Just because people disagree with you and like the idea?GustawoVegas wrote:This is retarded.
You are retarded.
Also asslicking in this thread is rediculious.
This is perfect for hermits and smaller towns going up against bigger bullies, what would you prefer, that factions and larger towns continue to get away with doing w/e they like, hidden away safely behind b/walls?
If you have a better way of balancing the system why don't you express that rather than insulting everyone?
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Ganhart
- Posts: 255
- Joined: Sat Dec 04, 2010 9:44 pm
Re: Game Development: A Touch of Vengeance
Is there any limit for spirits that can be summoned per single criminal?
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GladiatoR
- Posts: 213
- Joined: Fri Aug 28, 2015 11:04 pm
Re: Game Development: A Touch of Vengeance
0/10 about this new feature. This ghost wont give anyone more desire to log in and play...
There was so many suggestions about what should be primary to get back population, but not like this content... I was waiting for something like reintroducing new curio system, better barter stand configuration, new siege system or something that will affect endgame content (where you should spend more time with fun).
Also about this feature. Players can place whatever they want amount of Totems and claim lots of lands and after each crime they will waiting for this ghost that can end up their journey in this game. This feature may be better implementer after new death system.
There was so many suggestions about what should be primary to get back population, but not like this content... I was waiting for something like reintroducing new curio system, better barter stand configuration, new siege system or something that will affect endgame content (where you should spend more time with fun).
Also about this feature. Players can place whatever they want amount of Totems and claim lots of lands and after each crime they will waiting for this ghost that can end up their journey in this game. This feature may be better implementer after new death system.