Ah, axes are averaged down.. That explains that I did not see any effect of survival skill, since it is higher than (stone+branch)/2
For that saw formula, I don't understand it. I can't fill in my q19 branch, q128 bone and q60 survival skill there to get the q84 saw I got in that formula.
(19+128)/19 + 128 = 135.7
(135.7+60)/2 = 97, rounded down. Not 84.
I'm sure I misunderstand it.
Do X and Y not represent the quality of the items, but seperate multipliers? If so, what are the numbers for X and Y?
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Grog
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Re: Skill Values
there isn't a way to get stone >q10, is it?sabinati wrote:axes = (branch + stone)/2, averaged down to your survival skill, rounded down
Favourite thread: viewtopic.php?f=9&t=3388
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martinuzz
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Re: Skill Values
No, indeed.
There are 2 ways to get stone above q10
There are 2 ways to get stone above q10
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Grog
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Seizure
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Re: Skill Values
Either digging it up on mountain tiles, or getting them from smelters. Ore that doesnt turn into bars turns into high Q stones.
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sabinati
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Re: Skill Values
they are separate multipliers, or weights.martinuzz wrote:Ah, axes are averaged down.. That explains that I did not see any effect of survival skill, since it is higher than (stone+branch)/2
For that saw formula, I don't understand it. I can't fill in my q19 branch, q128 bone and q60 survival skill there to get the q84 saw I got in that formula.
(19+128)/19 + 128 = 135.7
(135.7+60)/2 = 97, rounded down. Not 84.
I'm sure I misunderstand it.
Do X and Y not represent the quality of the items, but seperate multipliers? If so, what are the numbers for X and Y?
(X*19 + Y*128)/ (X+Y)
i used x and y because i wasn't sure of the exact values offhand, but it looks like X=1 and Y=5 so (19 + 5*128)/6 = 109.8333... averaged down to your 60 survival would output a 84.91666... , rounded down = q84
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martinuzz
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Re: Skill Values
Aye. That makes sense. Thanks!