Skill Values

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
martinuzz
Posts: 381
Joined: Sat Dec 19, 2009 12:41 pm

Re: Skill Values

Post by martinuzz »

Ah, axes are averaged down.. That explains that I did not see any effect of survival skill, since it is higher than (stone+branch)/2

For that saw formula, I don't understand it. I can't fill in my q19 branch, q128 bone and q60 survival skill there to get the q84 saw I got in that formula.
(19+128)/19 + 128 = 135.7
(135.7+60)/2 = 97, rounded down. Not 84.

I'm sure I misunderstand it.
Do X and Y not represent the quality of the items, but seperate multipliers? If so, what are the numbers for X and Y?
User avatar
Grog
Posts: 2747
Joined: Mon Feb 08, 2010 11:42 pm
Location: Germany

Re: Skill Values

Post by Grog »

sabinati wrote:axes = (branch + stone)/2, averaged down to your survival skill, rounded down
there isn't a way to get stone >q10, is it?
Favourite thread: viewtopic.php?f=9&t=3388
martinuzz
Posts: 381
Joined: Sat Dec 19, 2009 12:41 pm

Re: Skill Values

Post by martinuzz »

No, indeed.
There are 2 ways to get stone above q10
User avatar
Grog
Posts: 2747
Joined: Mon Feb 08, 2010 11:42 pm
Location: Germany

Re: Skill Values

Post by Grog »

so please tell me ;)
Favourite thread: viewtopic.php?f=9&t=3388
User avatar
Seizure
Posts: 1021
Joined: Thu Sep 03, 2009 5:55 pm

Re: Skill Values

Post by Seizure »

Either digging it up on mountain tiles, or getting them from smelters. Ore that doesnt turn into bars turns into high Q stones.
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Skill Values

Post by sabinati »

martinuzz wrote:Ah, axes are averaged down.. That explains that I did not see any effect of survival skill, since it is higher than (stone+branch)/2

For that saw formula, I don't understand it. I can't fill in my q19 branch, q128 bone and q60 survival skill there to get the q84 saw I got in that formula.
(19+128)/19 + 128 = 135.7
(135.7+60)/2 = 97, rounded down. Not 84.

I'm sure I misunderstand it.
Do X and Y not represent the quality of the items, but seperate multipliers? If so, what are the numbers for X and Y?
they are separate multipliers, or weights.
(X*19 + Y*128)/ (X+Y)

i used x and y because i wasn't sure of the exact values offhand, but it looks like X=1 and Y=5 so (19 + 5*128)/6 = 109.8333... averaged down to your 60 survival would output a 84.91666... , rounded down = q84
martinuzz
Posts: 381
Joined: Sat Dec 19, 2009 12:41 pm

Re: Skill Values

Post by martinuzz »

Aye. That makes sense. Thanks!

Return to “How do I?”