Game Development: Death

Announcements about major changes in Haven & Hearth.
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Death

Post by MagicManICT »

DDDsDD999 wrote:
MagicManICT wrote: Probably a bit late to change this world, but... one account, one character. Don't make the alts you use regularly on the same account. Then you can log as many in at once as you need to.
lolno. I had my farmer and fighter on the same account. Having my fighter limited by the weekly 7 hours would have been terrible. It's not like I need to use them both at the same time.
Good point. If a person only has access to one paid account, then you'd have to look at being able to play when you wanted vs managing hours. Maybe I've just got used to juggling characters, but needing to swap to a fighter from a farmer just seems too time sensitive to leave to having to wait on log out timers and such.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Kaios
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Re: Game Development: Death

Post by Kaios »

Being able to read a grave cairn from a bit of a distance similar to runestones and signs would be cool.
Yksare
Posts: 31
Joined: Thu Aug 22, 2013 7:10 am

Re: Game Development: Death

Post by Yksare »

strpk0 wrote: Considering you would have gotten NOTHING before this update, instead of 30%... I don't see why this is a problem for you.
People, who died or will die on the other side of story, will get more than me, even if I get both parts of my body back.
I wouldn't hate update, if it happen like a month later or earlier. Probably. Maybe.
spekle
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Re: Game Development: Death

Post by spekle »

I'm fairly new to game, having been brought in by my Bf quite recently...and I really appreciate how hard you guys work on it.
I have converted a couple of my friends, and have a paid sub......I also plan to convert even more peps.

and keep doing fan art.

Thank you for the hard work that you do and your involvement with the game.

<3
hhmmm.....
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Leksar
Posts: 191
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Re: Game Development: Death

Post by Leksar »

Why didn't you implemented any worship mechanics?
Let us worship to our ancestors to get closer to their stats.
Many people died and already inherited their chars before update, some of them studied their skulls or didn't even tried to find their skeleton.
This update should affect everyone, not only those who will die after.
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jordancoles
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Re: Game Development: Death

Post by jordancoles »

Leksar wrote:Why didn't you implemented any worship mechanics?
Let us worship to our ancestors to get closer to their stats.
Many people died and already inherited their chars before update, some of them studied their skulls or didn't even tried to find their skeleton.
This update should affect everyone, not only those who will die after.
It's an awesome change for next world though
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ramones
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Re: Game Development: Death

Post by ramones »

Why are you guys fixing something that other people bring into the game (auto hearth, auto aggro). Why don't you start working on the vanilla client, make it useful and make things server side so client makers can't affect gameplay as they do now? I mean 80% of your play style will depend on what client you use. If you got farming bots you will joyfully raise farms and afford to have more animals. If you got good combat client with auto aggro, auto target in a group etc. you will have advantage in being a raider. Not to mention the retarded auto-curio study since the beginning of the world and nothing has been done to counter that.

So, why don't you focus on killing the cause instead of healing the consequences?
I wish there was a number known, how many people use which client, so you guys would see how bad the situation is Its like every bigger faction has its coder to make things easier for them.

With all the fixes you are doing that are only more burden on the people, like 5sec hearth was stupid for me and I needed like a month to get used to it, so the 10sec would make me quit, if I didn't quit 2 months ago already. Not because of not being able to escape raiders, but because it takes me that many amount of time to afk and wait for travel that I could be doing fun stuff. That's just killing the game and it is a bad thing.
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Darruin
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Re: Game Development: Death

Post by Darruin »

I don't mind the idea of this update, autohearth was always a cheap answer for the friendlies. However I feel as though if players don't want to fight there should be preemptive actions they can take to avoid it entirely. For example by wearing some kind of robe you gain the ability to drink and run at the same time, thereby gaining the ability to outrun geared fighters. The robe takes 10 seconds to equip/unequip and you cannot fight with it on, making it fairly unviable for pvping.
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Raffeh
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Re: Game Development: Death

Post by Raffeh »

Good update.

I might be saying this cause my one and only character is dead but I think it will bring people back into the game in a good way.

Might see you again in the not so distant future.
TRAITORS WILL BE SHOT.
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APXEOLOG
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Re: Game Development: Death

Post by APXEOLOG »

jorb wrote:Anyone can bury a skeleton, and the heir will receive the benefit regardless of who buried the ancestor
This is unclear for me.
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