Good point. If a person only has access to one paid account, then you'd have to look at being able to play when you wanted vs managing hours. Maybe I've just got used to juggling characters, but needing to swap to a fighter from a farmer just seems too time sensitive to leave to having to wait on log out timers and such.DDDsDD999 wrote:lolno. I had my farmer and fighter on the same account. Having my fighter limited by the weekly 7 hours would have been terrible. It's not like I need to use them both at the same time.MagicManICT wrote: Probably a bit late to change this world, but... one account, one character. Don't make the alts you use regularly on the same account. Then you can log as many in at once as you need to.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Death
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Death
Being able to read a grave cairn from a bit of a distance similar to runestones and signs would be cool.
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Yksare
- Posts: 31
- Joined: Thu Aug 22, 2013 7:10 am
Re: Game Development: Death
People, who died or will die on the other side of story, will get more than me, even if I get both parts of my body back.strpk0 wrote: Considering you would have gotten NOTHING before this update, instead of 30%... I don't see why this is a problem for you.
I wouldn't hate update, if it happen like a month later or earlier. Probably. Maybe.
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spekle
- Posts: 53
- Joined: Fri Nov 27, 2015 10:48 pm
- Location: U.S.A.
Re: Game Development: Death
I'm fairly new to game, having been brought in by my Bf quite recently...and I really appreciate how hard you guys work on it.
I have converted a couple of my friends, and have a paid sub......I also plan to convert even more peps.
and keep doing fan art.
Thank you for the hard work that you do and your involvement with the game.
<3
I have converted a couple of my friends, and have a paid sub......I also plan to convert even more peps.
and keep doing fan art.
Thank you for the hard work that you do and your involvement with the game.
<3
hhmmm.....
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Leksar
- Posts: 191
- Joined: Thu Apr 08, 2010 6:43 pm
Re: Game Development: Death
Why didn't you implemented any worship mechanics?
Let us worship to our ancestors to get closer to their stats.
Many people died and already inherited their chars before update, some of them studied their skulls or didn't even tried to find their skeleton.
This update should affect everyone, not only those who will die after.
Let us worship to our ancestors to get closer to their stats.
Many people died and already inherited their chars before update, some of them studied their skulls or didn't even tried to find their skeleton.
This update should affect everyone, not only those who will die after.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Death
It's an awesome change for next world thoughLeksar wrote:Why didn't you implemented any worship mechanics?
Let us worship to our ancestors to get closer to their stats.
Many people died and already inherited their chars before update, some of them studied their skulls or didn't even tried to find their skeleton.
This update should affect everyone, not only those who will die after.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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ramones
- Posts: 3077
- Joined: Fri Jul 09, 2010 10:03 pm
- Location: I am a man who walks alone'
Re: Game Development: Death
Why are you guys fixing something that other people bring into the game (auto hearth, auto aggro). Why don't you start working on the vanilla client, make it useful and make things server side so client makers can't affect gameplay as they do now? I mean 80% of your play style will depend on what client you use. If you got farming bots you will joyfully raise farms and afford to have more animals. If you got good combat client with auto aggro, auto target in a group etc. you will have advantage in being a raider. Not to mention the retarded auto-curio study since the beginning of the world and nothing has been done to counter that.
So, why don't you focus on killing the cause instead of healing the consequences?
I wish there was a number known, how many people use which client, so you guys would see how bad the situation is Its like every bigger faction has its coder to make things easier for them.
With all the fixes you are doing that are only more burden on the people, like 5sec hearth was stupid for me and I needed like a month to get used to it, so the 10sec would make me quit, if I didn't quit 2 months ago already. Not because of not being able to escape raiders, but because it takes me that many amount of time to afk and wait for travel that I could be doing fun stuff. That's just killing the game and it is a bad thing.
So, why don't you focus on killing the cause instead of healing the consequences?
I wish there was a number known, how many people use which client, so you guys would see how bad the situation is Its like every bigger faction has its coder to make things easier for them.
With all the fixes you are doing that are only more burden on the people, like 5sec hearth was stupid for me and I needed like a month to get used to it, so the 10sec would make me quit, if I didn't quit 2 months ago already. Not because of not being able to escape raiders, but because it takes me that many amount of time to afk and wait for travel that I could be doing fun stuff. That's just killing the game and it is a bad thing.
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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Darruin
- Posts: 322
- Joined: Sat Jun 01, 2013 5:24 pm
Re: Game Development: Death
I don't mind the idea of this update, autohearth was always a cheap answer for the friendlies. However I feel as though if players don't want to fight there should be preemptive actions they can take to avoid it entirely. For example by wearing some kind of robe you gain the ability to drink and run at the same time, thereby gaining the ability to outrun geared fighters. The robe takes 10 seconds to equip/unequip and you cannot fight with it on, making it fairly unviable for pvping.
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Raffeh
- Posts: 657
- Joined: Sun Jul 17, 2011 12:16 pm
Re: Game Development: Death
Good update.
I might be saying this cause my one and only character is dead but I think it will bring people back into the game in a good way.
Might see you again in the not so distant future.
I might be saying this cause my one and only character is dead but I think it will bring people back into the game in a good way.
Might see you again in the not so distant future.
TRAITORS WILL BE SHOT.
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APXEOLOG
- Posts: 1300
- Joined: Fri Apr 23, 2010 7:58 am
- Location: Somewhere on Earth
Re: Game Development: Death
This is unclear for me.jorb wrote:Anyone can bury a skeleton, and the heir will receive the benefit regardless of who buried the ancestor
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.