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clefa221
- Posts: 63
- Joined: Sat Feb 01, 2014 4:47 pm
Re: Game Development: Prelude
I don't know, it seems like capping free players at a level of 50 is going to negatively impact the amount of people playing, because they know they can't possibly get to the level that the people with subscriptions have just because they can't pay
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: Prelude
They also couldn't possibly get to the level of subscribers if they didn't pay before because they were limited by time. Doesn't really change much.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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dvsmasta
- Posts: 216
- Joined: Sat Jul 13, 2013 3:58 am
Re: Game Development: Prelude
so Hafen is pay 2 win from the start, yes?bmjclark wrote:They also couldn't possibly get to the level of subscribers if they didn't pay before because they were limited by time. Doesn't really change much.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Prelude
If you want the classic experience then cough up 15€ once to get verified and play legacy, which you seem to miss. If you want to play the current version the amount is 6 to 10€ per month, depending on for how long you want the subscription to last, for full access.stya wrote:My stance is there should be an amount to pay to get full access. Honestly I'd like to insult you, your post negates years of h&h.Granger wrote:My stance is: in case you won't buy the subscription at all, then there is no need for you to be in the game.
How that negates years of h&h is beyond me, unless you are an ungrateful fuck which, since they let you play legacy for free all the years, is now under the delusion that you are entitled to free access in the future.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ramki
- Posts: 81
- Joined: Thu Jan 14, 2016 9:57 pm
- Location: Drowning in a Boat
Re: Game Development: Prelude
It's sad that permadeath is a core aspect in the game but without it people would be more willing to be more social and even be more aggressive. Which is what I think Jorb wants.dvsmasta wrote:Remove stat cap idea, remove permadeath and watch the game explode in popularity. Keep permadeath and you will keep your hardcore players but will never reach a larger playerbase. With permadeath removed you would see more social interactions and less people being afraid of loosing months of hard work.IngloriouslyBad wrote:This whole thing seems to cater towards being compressed into a smaller map, making character loss due to death not a stressful because "some" players obviously strong armed the devs into thinking cap is somehow going to improve the game? lol? And that this is going to make people stay and play? lol? I know I'm new here, but the business structure you've got planned out for the next world is probably on the eve of self imploding.
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smileyguy4you
- Posts: 378
- Joined: Sun Sep 05, 2010 6:00 pm
Re: Game Development: Prelude
do you not understand what pay to win means? pay to play is completely different than pay to windvsmasta wrote:so Hafen is pay 2 win from the start, yes?bmjclark wrote:They also couldn't possibly get to the level of subscribers if they didn't pay before because they were limited by time. Doesn't really change much.
they are also giving you a free option for a good amount of time or in this case stat/quality cap
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dvsmasta
- Posts: 216
- Joined: Sat Jul 13, 2013 3:58 am
Re: Game Development: Prelude
it boils down to the same thing. TIme gates with money to remove them = pay to win.smileyguy4you wrote:do you not understand what pay to win means? pay to play is completely different than pay to windvsmasta wrote:so Hafen is pay 2 win from the start, yes?bmjclark wrote:They also couldn't possibly get to the level of subscribers if they didn't pay before because they were limited by time. Doesn't really change much.
they are also giving you a free option for a good amount of time or in this case stat/quality cap
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Prelude
Suggest a better mechanic to give death meaning and I am sure that the devs will at least think about it.Ramki wrote:It's sad that permadeath is a core aspect in the game but without it people would be more willing to be more social and even be more aggressive. Which is what I think Jorb wants.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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dvsmasta
- Posts: 216
- Joined: Sat Jul 13, 2013 3:58 am
Re: Game Development: Prelude
How much more meaning do you need than being able to loot the curios/equip/inventory?Granger wrote:Suggest a better mechanic to give death meaning and I am sure that the devs will at least think about it.Ramki wrote:It's sad that permadeath is a core aspect in the game but without it people would be more willing to be more social and even be more aggressive. Which is what I think Jorb wants.