Game Development: Prelude

Announcements about major changes in Haven & Hearth.
User avatar
czaper2
Posts: 389
Joined: Mon Aug 26, 2013 12:48 pm

Re: Game Development: Prelude

Post by czaper2 »

clefa221
Posts: 63
Joined: Sat Feb 01, 2014 4:47 pm

Re: Game Development: Prelude

Post by clefa221 »

I don't know, it seems like capping free players at a level of 50 is going to negatively impact the amount of people playing, because they know they can't possibly get to the level that the people with subscriptions have just because they can't pay
User avatar
bmjclark
Posts: 4053
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Game Development: Prelude

Post by bmjclark »

They also couldn't possibly get to the level of subscribers if they didn't pay before because they were limited by time. Doesn't really change much.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
dvsmasta
Posts: 216
Joined: Sat Jul 13, 2013 3:58 am

Re: Game Development: Prelude

Post by dvsmasta »

bmjclark wrote:They also couldn't possibly get to the level of subscribers if they didn't pay before because they were limited by time. Doesn't really change much.
so Hafen is pay 2 win from the start, yes?
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Prelude

Post by Granger »

stya wrote:
Granger wrote:My stance is: in case you won't buy the subscription at all, then there is no need for you to be in the game.
My stance is there should be an amount to pay to get full access. Honestly I'd like to insult you, your post negates years of h&h.
If you want the classic experience then cough up 15€ once to get verified and play legacy, which you seem to miss. If you want to play the current version the amount is 6 to 10€ per month, depending on for how long you want the subscription to last, for full access.

How that negates years of h&h is beyond me, unless you are an ungrateful fuck which, since they let you play legacy for free all the years, is now under the delusion that you are entitled to free access in the future.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Ramki
Posts: 81
Joined: Thu Jan 14, 2016 9:57 pm
Location: Drowning in a Boat

Re: Game Development: Prelude

Post by Ramki »

dvsmasta wrote:
IngloriouslyBad wrote:This whole thing seems to cater towards being compressed into a smaller map, making character loss due to death not a stressful because "some" players obviously strong armed the devs into thinking cap is somehow going to improve the game? lol? And that this is going to make people stay and play? lol? I know I'm new here, but the business structure you've got planned out for the next world is probably on the eve of self imploding.
Remove stat cap idea, remove permadeath and watch the game explode in popularity. Keep permadeath and you will keep your hardcore players but will never reach a larger playerbase. With permadeath removed you would see more social interactions and less people being afraid of loosing months of hard work.
It's sad that permadeath is a core aspect in the game but without it people would be more willing to be more social and even be more aggressive. Which is what I think Jorb wants.
smileyguy4you
Posts: 378
Joined: Sun Sep 05, 2010 6:00 pm

Re: Game Development: Prelude

Post by smileyguy4you »

dvsmasta wrote:
bmjclark wrote:They also couldn't possibly get to the level of subscribers if they didn't pay before because they were limited by time. Doesn't really change much.
so Hafen is pay 2 win from the start, yes?
do you not understand what pay to win means? pay to play is completely different than pay to win
they are also giving you a free option for a good amount of time or in this case stat/quality cap
dvsmasta
Posts: 216
Joined: Sat Jul 13, 2013 3:58 am

Re: Game Development: Prelude

Post by dvsmasta »

smileyguy4you wrote:
dvsmasta wrote:
bmjclark wrote:They also couldn't possibly get to the level of subscribers if they didn't pay before because they were limited by time. Doesn't really change much.
so Hafen is pay 2 win from the start, yes?
do you not understand what pay to win means? pay to play is completely different than pay to win
they are also giving you a free option for a good amount of time or in this case stat/quality cap
it boils down to the same thing. TIme gates with money to remove them = pay to win.
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Prelude

Post by Granger »

Ramki wrote:It's sad that permadeath is a core aspect in the game but without it people would be more willing to be more social and even be more aggressive. Which is what I think Jorb wants.
Suggest a better mechanic to give death meaning and I am sure that the devs will at least think about it.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
dvsmasta
Posts: 216
Joined: Sat Jul 13, 2013 3:58 am

Re: Game Development: Prelude

Post by dvsmasta »

Granger wrote:
Ramki wrote:It's sad that permadeath is a core aspect in the game but without it people would be more willing to be more social and even be more aggressive. Which is what I think Jorb wants.
Suggest a better mechanic to give death meaning and I am sure that the devs will at least think about it.
How much more meaning do you need than being able to loot the curios/equip/inventory?

Return to “Announcements”