Qjob=sqrt(skill-job/200)
skill-job-new=sqrt(iterance/skill-job-old)
Name stat: Qjob or Qworkmanship
Example
making Bone Arrow
Quality is determined by the following equation: (qBone + qBranch)/2 and is softcapped by Survival.
Quality-B-A=(qBone + qBranch)/2
New Quality
Quality-B-A=Quality+Qjob=(qBone + qBranch)/2
By bot CAPTCHA protection as an option.
I beg pardon, I can not explain do not know much English.
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MPAK
- Posts: 2
- Joined: Mon Nov 09, 2015 7:07 pm
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: New skill stat : Qjob or Qworkmanship. Bypass cap.
I have no idea what you are talking about.
Please explain it to someone speaking your language and English, so he can translate.
Please explain it to someone speaking your language and English, so he can translate.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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shubla
- Posts: 13041
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- Location: Finland
Re: New skill stat : Qjob or Qworkmanship. Bypass cap.
Hes russian.Granger wrote:I have no idea what you are talking about.
Please explain it to someone speaking your language and English, so he can translate.
Im 99% sure

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: New skill stat : Qjob or Qworkmanship. Bypass cap.
Your point being what?shubla wrote:Hes russian.
Im 99% sure
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: New skill stat : Qjob or Qworkmanship. Bypass cap.
btw. Captcha has been discussed already - how do you prevent a bot prevention Captcha from being broken by bots ?!?
(a hardly bottable Captcha would be more uncomfortable - while ppl with good coding or good connections wouldn't bother about - such measures always hit the honest not the targets)
As jorb and loftar stated different times: the best bot prevention is to eliminate the need for botting ...
About your formula i can't say anything - my math Qjob is much too low for that
(a hardly bottable Captcha would be more uncomfortable - while ppl with good coding or good connections wouldn't bother about - such measures always hit the honest not the targets)
As jorb and loftar stated different times: the best bot prevention is to eliminate the need for botting ...
About your formula i can't say anything - my math Qjob is much too low for that
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epriham
- Posts: 35
- Joined: Wed Mar 07, 2012 12:58 am
Re: New skill stat : Qjob or Qworkmanship. Bypass cap.
Now I do not speak russian, but i think i have figured out what hes trying to say. He wants to implement a skill, which allows one to raise quality of other objects over the caps proposed by jorbtar. This applies a bonus to item quality after it is capped by crafting/item quality, but is only noticible after the item hits a certain quality (200? No clue if he wants it incremental or not)
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MPAK
- Posts: 2
- Joined: Mon Nov 09, 2015 7:07 pm
Re: New skill stat : Qjob or Qworkmanship. Bypass cap.
Did you understand. Idea.epriham wrote:Now I do not speak russian, but i think i have figured out what hes trying to say. He wants to implement a skill, which allows one to raise quality of other objects over the caps proposed by jorbtar. This applies a bonus to item quality after it is capped by crafting/item quality, but is only noticible after the item hits a certain quality (200? No clue if he wants it incremental or not)
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: New skill stat : Qjob or Qworkmanship. Bypass cap.
Caps that can be circumvented through farmable stuff are a bad idea.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020