New skill stat : Qjob or Qworkmanship. Bypass cap.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
MPAK
Posts: 2
Joined: Mon Nov 09, 2015 7:07 pm

New skill stat : Qjob or Qworkmanship. Bypass cap.

Post by MPAK »

Qjob=sqrt(skill-job/200)

skill-job-new=sqrt(iterance/skill-job-old)

Name stat: Qjob or Qworkmanship

Example

making Bone Arrow

Quality is determined by the following equation: (qBone + qBranch)/2 and is softcapped by Survival.

Quality-B-A=(qBone + qBranch)/2

New Quality

Quality-B-A=Quality+Qjob=(qBone + qBranch)/2

By bot CAPTCHA protection as an option.

I beg pardon, I can not explain do not know much English.
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: New skill stat : Qjob or Qworkmanship. Bypass cap.

Post by Granger »

I have no idea what you are talking about.
Please explain it to someone speaking your language and English, so he can translate.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: New skill stat : Qjob or Qworkmanship. Bypass cap.

Post by shubla »

Granger wrote:I have no idea what you are talking about.
Please explain it to someone speaking your language and English, so he can translate.
Hes russian.
Im 99% sure
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: New skill stat : Qjob or Qworkmanship. Bypass cap.

Post by Granger »

shubla wrote:Hes russian.
Im 99% sure
Your point being what?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: New skill stat : Qjob or Qworkmanship. Bypass cap.

Post by borka »

btw. Captcha has been discussed already - how do you prevent a bot prevention Captcha from being broken by bots ?!? ;)
(a hardly bottable Captcha would be more uncomfortable - while ppl with good coding or good connections wouldn't bother about - such measures always hit the honest not the targets)

As jorb and loftar stated different times: the best bot prevention is to eliminate the need for botting ...

About your formula i can't say anything - my math Qjob is much too low for that ;)
User avatar
epriham
Posts: 35
Joined: Wed Mar 07, 2012 12:58 am

Re: New skill stat : Qjob or Qworkmanship. Bypass cap.

Post by epriham »

Now I do not speak russian, but i think i have figured out what hes trying to say. He wants to implement a skill, which allows one to raise quality of other objects over the caps proposed by jorbtar. This applies a bonus to item quality after it is capped by crafting/item quality, but is only noticible after the item hits a certain quality (200? No clue if he wants it incremental or not)
User avatar
MPAK
Posts: 2
Joined: Mon Nov 09, 2015 7:07 pm

Re: New skill stat : Qjob or Qworkmanship. Bypass cap.

Post by MPAK »

epriham wrote:Now I do not speak russian, but i think i have figured out what hes trying to say. He wants to implement a skill, which allows one to raise quality of other objects over the caps proposed by jorbtar. This applies a bonus to item quality after it is capped by crafting/item quality, but is only noticible after the item hits a certain quality (200? No clue if he wants it incremental or not)
Did you understand. Idea.
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: New skill stat : Qjob or Qworkmanship. Bypass cap.

Post by Granger »

Caps that can be circumvented through farmable stuff are a bad idea.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020

Return to “Critique & Ideas”