Game Development: Prelude pt. II

Announcements about major changes in Haven & Hearth.
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jorb
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Re: Game Development: Prelude pt. II

Post by jorb »

lachlaan wrote:I believe his first concern was with spawning all over the place, then having to walk to meet up for ages.
Ok. That has nothing to do with alts. We just figured that since it takes, what, 20 odd minutes as the crow flies to cross the map, it wouldn't be that big of a deal. Will consider hacking in a temporary charter stone for the purpose. We went with global spawning to distribute players better and avoid a wasted center.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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strpk0
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Re: Game Development: Prelude pt. II

Post by strpk0 »

jorb wrote:
strpk0 wrote:
jorb wrote: - shield mechanics -
1. So basically, if a village shield is broken all underlying pclaims are rendered useless. And if a pclaim on a village is out of presence then the village shield is struck instead and vice versa, correct?
Yes.
2. Also, does it mean that if one of the pclaims in a village has its shield broken then the rest of the village (and any underlying pclaims in consequence) will be rendered vulnerable too?
No. It only means that: If the private claim is broken then the village shield will not protect that underlying plot instead.
So the takeaway from this is that the best way to lay siege to a village is to make sure to strike the village claim's shield first, and when it is broken all underlying pclaims will be vulnerable.
Thanks for the clarification, the above quote is for future reference if needed.
Granger wrote:Fuck off, please go grow yourself some decency.
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rye130
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Re: Game Development: Prelude pt. II

Post by rye130 »

jorb wrote:20 odd minutes as the crow flies to cross the map
But we're not flying crows and organizing a group of people to meet up is a massive headache and time sink especially now with rivers wide enough that you probably won't be able to swim them with 10 constitution
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Ozzy123
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Re: Game Development: Prelude pt. II

Post by Ozzy123 »

Jorb.. Loftar.. I'm so proud of you.

Polska Crev coming back to the game.
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GladiatoR
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Re: Game Development: Prelude pt. II

Post by GladiatoR »

rye130 wrote:
jorb wrote:20 odd minutes as the crow flies to cross the map
But we're not flying crows and organizing a group of people to meet up is a massive headache and time sink especially now with rivers wide enough that you probably won't be able to swim them with 10 constitution
++
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Turtlesir
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Re: Game Development: Prelude pt. II

Post by Turtlesir »

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Potjeh
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Re: Game Development: Prelude pt. II

Post by Potjeh »

Pretty please make bread energy-only food (ie no FEPs, no hunger) so all this energy-intensive work is feasible with mains.
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lachlaan
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Re: Game Development: Prelude pt. II

Post by lachlaan »

Potjeh wrote:Pretty please make bread energy-only food (ie no FEPs, no hunger) so all this energy-intensive work is feasible with mains.
Seconded, we shouldn't have to feel like we need to throttle in-game tasks for fear of being inefficient in our eating habits. Potjeh's suggestion is an effective bandaid to the problem until you can consider a food system where stats and hunger aren't necessarily so heavily intertwined.
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strpk0
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Re: Game Development: Prelude pt. II

Post by strpk0 »

lachlaan wrote:
Potjeh wrote:Pretty please make bread energy-only food (ie no FEPs, no hunger) so all this energy-intensive work is feasible with mains.
Seconded, we shouldn't have to feel like we need to throttle in-game tasks for fear of being inefficient in our eating habits. Potjeh's suggestion is an effective bandaid to the problem until you can consider a food system where stats and hunger aren't necessarily so heavily intertwined.
Thirded, this would also eliminate the need for making suicide slave alts (something you guys hate!)
Granger wrote:Fuck off, please go grow yourself some decency.
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trinh
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Re: Game Development: Prelude pt. II

Post by trinh »

Potjeh wrote:Pretty please make bread energy-only food
You have my shovel!

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