Ok. That has nothing to do with alts. We just figured that since it takes, what, 20 odd minutes as the crow flies to cross the map, it wouldn't be that big of a deal. Will consider hacking in a temporary charter stone for the purpose. We went with global spawning to distribute players better and avoid a wasted center.lachlaan wrote:I believe his first concern was with spawning all over the place, then having to walk to meet up for ages.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Prelude pt. II
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Prelude pt. II
So the takeaway from this is that the best way to lay siege to a village is to make sure to strike the village claim's shield first, and when it is broken all underlying pclaims will be vulnerable.jorb wrote:Yes.strpk0 wrote:1. So basically, if a village shield is broken all underlying pclaims are rendered useless. And if a pclaim on a village is out of presence then the village shield is struck instead and vice versa, correct?jorb wrote: - shield mechanics -
No. It only means that: If the private claim is broken then the village shield will not protect that underlying plot instead.2. Also, does it mean that if one of the pclaims in a village has its shield broken then the rest of the village (and any underlying pclaims in consequence) will be rendered vulnerable too?
Thanks for the clarification, the above quote is for future reference if needed.
Granger wrote:Fuck off, please go grow yourself some decency.
-
rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Game Development: Prelude pt. II
But we're not flying crows and organizing a group of people to meet up is a massive headache and time sink especially now with rivers wide enough that you probably won't be able to swim them with 10 constitutionjorb wrote:20 odd minutes as the crow flies to cross the map
-
Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Game Development: Prelude pt. II
Jorb.. Loftar.. I'm so proud of you.
Polska Crev coming back to the game.
Polska Crev coming back to the game.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
-
GladiatoR
- Posts: 213
- Joined: Fri Aug 28, 2015 11:04 pm
Re: Game Development: Prelude pt. II
++rye130 wrote:But we're not flying crows and organizing a group of people to meet up is a massive headache and time sink especially now with rivers wide enough that you probably won't be able to swim them with 10 constitutionjorb wrote:20 odd minutes as the crow flies to cross the map
-
Turtlesir
- Posts: 813
- Joined: Fri Aug 28, 2015 3:55 pm
- Location: five levels under the sea
Re: Game Development: Prelude pt. II
The server is currently being prepared for reset.
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Prelude pt. II
Pretty please make bread energy-only food (ie no FEPs, no hunger) so all this energy-intensive work is feasible with mains.
-
lachlaan
- Posts: 488
- Joined: Sat Apr 06, 2013 9:32 pm
Re: Game Development: Prelude pt. II
Seconded, we shouldn't have to feel like we need to throttle in-game tasks for fear of being inefficient in our eating habits. Potjeh's suggestion is an effective bandaid to the problem until you can consider a food system where stats and hunger aren't necessarily so heavily intertwined.Potjeh wrote:Pretty please make bread energy-only food (ie no FEPs, no hunger) so all this energy-intensive work is feasible with mains.
-
strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Prelude pt. II
Thirded, this would also eliminate the need for making suicide slave alts (something you guys hate!)lachlaan wrote:Seconded, we shouldn't have to feel like we need to throttle in-game tasks for fear of being inefficient in our eating habits. Potjeh's suggestion is an effective bandaid to the problem until you can consider a food system where stats and hunger aren't necessarily so heavily intertwined.Potjeh wrote:Pretty please make bread energy-only food (ie no FEPs, no hunger) so all this energy-intensive work is feasible with mains.
Granger wrote:Fuck off, please go grow yourself some decency.
-
trinh
- Posts: 197
- Joined: Sun Feb 26, 2012 11:34 am
- Location: Wroclaw [Poland]
Re: Game Development: Prelude pt. II
You have my shovel!Potjeh wrote:Pretty please make bread energy-only food