:bghz 100 did the trick - getting 90fps on one, and 60 on the background client. Much appreciated.boshaw wrote:Losing focus drops the FPS to 5 intentionally. There's a command you can type to adjust the background sleep time but I forget it. You could try ":bghz 10" and play around with the number until its right when you tab out of that client.Carebear wrote:
I easly get 60fps on low settings for one client - but for some reason my second drops to 4fps. I have a 970 with 6700k and evo ssd so not a resource issue. What is your trick to get both clients to run at high FPS?
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Carebear
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Re: Low FPS with GTX 970 and i5 4460
Harvesting carrots
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MagicManICT
- Posts: 18435
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Re: Low FPS with GTX 970 and i5 4460
I don't think it's the polygon count that's an issue. The biggest slowdown in the rendering pipeline has been texture mapping since around 1999. I don't even think I've see a polygon render count on a GPU since the Voodoo cards were last made (2000 was when company went under and bought by Nvidia if I recall right).iamah wrote:maybe the models have crazy polygon count like in Salem:
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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iamah
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Re: Low FPS with GTX 970 and i5 4460
yea i'm no expert but people were going crazy over one single cube shaped wall segment utilizing 10+ polygons... maybe it's nothing
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romovs
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Re: Low FPS with GTX 970 and i5 4460
I can run at 60FPS on a Skylake GPU... with shadows and flavor objects disabled. Shadows seem to drop the FPS by 15 on my machine (Could be a Linux driver's issue though. E.g. antialising doesn't work at all since relevant stuff is not implemented in the driver yet). While flavor objects add about 30% percent to the cpu utilization and basically make everything lag as hell.
The relation was the same on a Sandy Bridge GPU last I checked..
The relation was the same on a Sandy Bridge GPU last I checked..