Game Development: Mandrake Weather

Announcements about major changes in Haven & Hearth.
Ethan
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Re: Game Development: Mandrake Weather

Post by Ethan »

What a strange update, almost like it was influenced by the community opinion.

Can't complain about any of those changes. Well done.
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sabinati
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Re: Game Development: Mandrake Weather

Post by sabinati »

good update, thanks
NeoBasilisk
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Re: Game Development: Mandrake Weather

Post by NeoBasilisk »

jorb wrote:[*] Villages no longer require Sulphur.
assuming this means brimstone praise jebus
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loftar
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Re: Game Development: Mandrake Weather

Post by loftar »

NaoWhut wrote:what does brimstone do now?
Well, let's just say at least that adding it as a cost for villages was just an "aside" to begin with.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Audiosmurf
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Re: Game Development: Mandrake Weather

Post by Audiosmurf »

jorb wrote:
mamotromico wrote:Jorb can you give a bit of insight on those changes?

It's a big thing, I'm curious why you decided for it
Private claims seemed too cheap and throwaway for what you were getting, quite simply.
It was far too easy to just chain mirkwoods and claim every single thing you found, you're not wrong.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
HurlyBurly
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Re: Game Development: Mandrake Weather

Post by HurlyBurly »

Was it intentional that we can just walk up cliffs now?
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sabinati
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Re: Game Development: Mandrake Weather

Post by sabinati »

jorb wrote: [*] Soak on walls now increases linerarly from zero to full over the course of 48RL hours.
how does this effect pre-patch existing walls?
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jorb
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Re: Game Development: Mandrake Weather

Post by jorb »

HurlyBurly wrote:Was it intentional that we can just walk up cliffs now?
No. Fixing.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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jorb
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Re: Game Development: Mandrake Weather

Post by jorb »

sabinati wrote:
jorb wrote: [*] Soak on walls now increases linerarly from zero to full over the course of 48RL hours.
how does this effect pre-patch existing walls?
Inputting their age to the new formula, quite simply.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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overtyped
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Re: Game Development: Mandrake Weather

Post by overtyped »

jorb wrote:
mamotromico wrote:Jorb can you give a bit of insight on those changes?

It's a big thing, I'm curious why you decided for it
Private claims seemed too cheap and throwaway for what you were getting, quite simply.
you are a little late though, all the good resources are claimed. I claimed my 4th salt right before server went down.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy

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