What a strange update, almost like it was influenced by the community opinion.
Can't complain about any of those changes. Well done.
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Mandrake Weather
good update, thanks
-
NeoBasilisk
- Posts: 579
- Joined: Thu Jun 06, 2013 12:48 am
Re: Game Development: Mandrake Weather
assuming this means brimstone praise jebusjorb wrote:[*] Villages no longer require Sulphur.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Mandrake Weather
Well, let's just say at least that adding it as a cost for villages was just an "aside" to begin with.NaoWhut wrote:what does brimstone do now?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Mandrake Weather
It was far too easy to just chain mirkwoods and claim every single thing you found, you're not wrong.jorb wrote:Private claims seemed too cheap and throwaway for what you were getting, quite simply.mamotromico wrote:Jorb can you give a bit of insight on those changes?
It's a big thing, I'm curious why you decided for it
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
-
HurlyBurly
- Posts: 16
- Joined: Wed May 11, 2011 10:44 pm
Re: Game Development: Mandrake Weather
Was it intentional that we can just walk up cliffs now?
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Mandrake Weather
how does this effect pre-patch existing walls?jorb wrote: [*] Soak on walls now increases linerarly from zero to full over the course of 48RL hours.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Mandrake Weather
No. Fixing.HurlyBurly wrote:Was it intentional that we can just walk up cliffs now?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Mandrake Weather
Inputting their age to the new formula, quite simply.sabinati wrote:how does this effect pre-patch existing walls?jorb wrote: [*] Soak on walls now increases linerarly from zero to full over the course of 48RL hours.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Game Development: Mandrake Weather
you are a little late though, all the good resources are claimed. I claimed my 4th salt right before server went down.jorb wrote:Private claims seemed too cheap and throwaway for what you were getting, quite simply.mamotromico wrote:Jorb can you give a bit of insight on those changes?
It's a big thing, I'm curious why you decided for it
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy