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Moderas
- Posts: 8
- Joined: Sun Feb 07, 2010 6:05 am
New seed system?
What level of exploration do you need to see the new seed plant?
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Einar
- Posts: 21
- Joined: Sun Feb 28, 2010 4:11 am
Re: New seed system?
Perception * Exploration = 75
So 10 Perception * 8 Exploration should do it.
If you know where there is a lake the plaice are biting in the shallow during this phase of the moon, and they give 1/3 intelligence and 2/3 perception fep. Those who want to push perception and have access to a lake are likely fishing.
So 10 Perception * 8 Exploration should do it.
If you know where there is a lake the plaice are biting in the shallow during this phase of the moon, and they give 1/3 intelligence and 2/3 perception fep. Those who want to push perception and have access to a lake are likely fishing.
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Moderas
- Posts: 8
- Joined: Sun Feb 07, 2010 6:05 am
Re: New seed system?
Thanks, I randomed on to an island so water is plentiful 
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loucypher9
- Posts: 16
- Joined: Tue Feb 02, 2010 3:34 am
Re: New seed system?
The fish are on a schedule for biting? Interesting.
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Nanothnir
- Posts: 315
- Joined: Wed Jan 20, 2010 3:38 am
Re: New seed system?
Actually, I have 1 Perception and 10 Explore when I found my first one. Found on hearthland. The second only moments ago on my way to the river in forest...Einar wrote:Perception * Exploration = 75
So 10 Perception * 8 Exploration should do it.
[Politics] The word was derived by the joining of two others, Poli - A Latin word meaning Many. And Tics - Annoying Bloodsucking Parasites...
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: New seed system?
Just for the record -- if you keep collecting weeds in the same geographical area, they're likely to all result in just about the same kind of seed (or at least a narrow spectrum of seeds). For different seeds, you'll have to pick weeds more remotely.
"Object-oriented design is the roman numerals of computing." -- Rob Pike