Do you have the same GPU as the guy on page 2? Is it somehow dependent on graphics settings?romovs wrote:That blue hue QQ
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loftar
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Re: Game Development: Colorful Troll
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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romovs
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Re: Game Development: Colorful Troll
Yep, an Intel iGPU but a later model HD 530 (Skylake).
Edit: per-fragment lighting and shadow doesn't have any effect. Antialising cannot test because not supported yet by the video drivers.
Edit: per-fragment lighting and shadow doesn't have any effect. Antialising cannot test because not supported yet by the video drivers.
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LadyV
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Re: Game Development: Colorful Troll
I like the troll with the mushrooms.
It all sounds good I think.
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ZeggyZon
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Re: Game Development: Colorful Troll
The new gfx improvements look great. From looking at the before and after pics it seems objects don't cast shadows on themselves, is that possible with your current engine? Would it be hard to implement?
ZZ
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iamah
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Re: Game Development: Colorful Troll
i noticed my palisade had random darker tiles
either someone attacked in multiple places or this update highlighted the decay
my fps is usually 50-60, drops to 5-15 during some animations like digging earth and tossing it in the air, and when loading certain objects on the map
either someone attacked in multiple places or this update highlighted the decay
my fps is usually 50-60, drops to 5-15 during some animations like digging earth and tossing it in the air, and when loading certain objects on the map
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loftar
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Re: Game Development: Colorful Troll
They do; however, on cel-shaded materials the effect is not always enormous, depending on lighting and other conditions.ZeggyZon wrote:it seems objects don't cast shadows on themselves
Just for the record, it is probably more related to the map changing constantly than to the animations.iamah wrote:drops to 5-15 during some animations like digging earth and tossing it in the air
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DPblH
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Re: Game Development: Colorful Troll
Is it hard to update only some tiles? As i remember there was such message in proto of Legacy Haven (but never used?).loftar wrote:Just for the record, it is probably more related to the map changing constantly than to the animations.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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slipper
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Re: Game Development: Colorful Troll
The important question is, do trolls still have that cave-in move?
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abt79
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Re: Game Development: Colorful Troll
Don't know if that would work with current combat system, but if they do RIP ganking tacticsslipper wrote:The important question is, do trolls still have that cave-in move?
also https://www.youtube.com/watch?v=CtOEig1l8SA
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loftar
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Re: Game Development: Colorful Troll
It does actually seem I can reproduce this on my Intel GPU laptop as well. I'm experimenting with it and getting... weird results, to say the least.romovs wrote:Yep, an Intel iGPU but a later model HD 530 (Skylake).
"Object-oriented design is the roman numerals of computing." -- Rob Pike