Game Development: Colorful Troll

Announcements about major changes in Haven & Hearth.
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loftar
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Re: Game Development: Colorful Troll

Post by loftar »

romovs wrote:That blue hue QQ
Do you have the same GPU as the guy on page 2? Is it somehow dependent on graphics settings?
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romovs
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Re: Game Development: Colorful Troll

Post by romovs »

Yep, an Intel iGPU but a later model HD 530 (Skylake).

Edit: per-fragment lighting and shadow doesn't have any effect. Antialising cannot test because not supported yet by the video drivers.
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LadyV
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Re: Game Development: Colorful Troll

Post by LadyV »

I like the troll with the mushrooms. :D It all sounds good I think.
ZeggyZon
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Re: Game Development: Colorful Troll

Post by ZeggyZon »

The new gfx improvements look great. From looking at the before and after pics it seems objects don't cast shadows on themselves, is that possible with your current engine? Would it be hard to implement?

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iamah
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Re: Game Development: Colorful Troll

Post by iamah »

i noticed my palisade had random darker tiles

either someone attacked in multiple places or this update highlighted the decay

my fps is usually 50-60, drops to 5-15 during some animations like digging earth and tossing it in the air, and when loading certain objects on the map
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loftar
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Re: Game Development: Colorful Troll

Post by loftar »

ZeggyZon wrote:it seems objects don't cast shadows on themselves
They do; however, on cel-shaded materials the effect is not always enormous, depending on lighting and other conditions.
iamah wrote:drops to 5-15 during some animations like digging earth and tossing it in the air
Just for the record, it is probably more related to the map changing constantly than to the animations.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DPblH
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Re: Game Development: Colorful Troll

Post by DPblH »

loftar wrote:Just for the record, it is probably more related to the map changing constantly than to the animations.
Is it hard to update only some tiles? As i remember there was such message in proto of Legacy Haven (but never used?).
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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slipper
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Re: Game Development: Colorful Troll

Post by slipper »

The important question is, do trolls still have that cave-in move?
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abt79
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Re: Game Development: Colorful Troll

Post by abt79 »

slipper wrote:The important question is, do trolls still have that cave-in move?
Don't know if that would work with current combat system, but if they do RIP ganking tactics

also https://www.youtube.com/watch?v=CtOEig1l8SA
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loftar
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Re: Game Development: Colorful Troll

Post by loftar »

romovs wrote:Yep, an Intel iGPU but a later model HD 530 (Skylake).
It does actually seem I can reproduce this on my Intel GPU laptop as well. I'm experimenting with it and getting... weird results, to say the least.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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