In my opinion it should not be possible to v claim ressources like Salt / Crystals / Clay etc. They should stay unclaimable no matter what.
Its way harder to v claim for hermits than for big villages. who have the ressources curios etc to make unlimited v claims.
Free Ressources!
-
mietzi94
- Posts: 246
- Joined: Wed Sep 14, 2011 7:24 pm
Village Claiming Ressource Nodes
Not life, but good life, is to be chiefly valued.
-
VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Village Claiming Ressource Nodes
Aside from whether it's desirable (it seems to be the devs' intention that resource nodes get claimed, just not as easily as they were at the start of the world), it's impossible to 100% prevent them from being claimed. I have palisaded a salt node without using any claim. How are you going to prevent that, from a game system perspective?
-
basuranephilim
- Posts: 164
- Joined: Sat Feb 27, 2016 1:07 pm
- Location: Netherlands
Re: Village Claiming Ressource Nodes
detect proximity of manmade structures nearby just before resources spawn.VDZ wrote:Aside from whether it's desirable (it seems to be the devs' intention that resource nodes get claimed, just not as easily as they were at the start of the world), it's impossible to 100% prevent them from being claimed. I have palisaded a salt node without using any claim. How are you going to prevent that, from a game system perspective?
If true:
Spawn hostile creatures
Lightning
????
Make it undesirable to wall it in, instead of impossible xP
Whitehill village recruiter
"Let me be cruel, not unnatural,
I will speak daggers to thee,
But use none."
"Let me be cruel, not unnatural,
I will speak daggers to thee,
But use none."
-
mietzi94
- Posts: 246
- Joined: Wed Sep 14, 2011 7:24 pm
Re: Village Claiming Ressource Nodes
well palisading is not a big deal. Palisades are not hard to build even for a hermit. And a lot of nodes are not Wallable. But give it like 1 week and big factions will v claim whole mountains probably. Ressources wich are claimed by nature should stay claimed by nature. Its just not possible for a hermit to make 10 alts and make 10 v claims.. For a big faction (bot factions) its possible in a few days to make a shitton of v claims.VDZ wrote:Aside from whether it's desirable (it seems to be the devs' intention that resource nodes get claimed, just not as easily as they were at the start of the world), it's impossible to 100% prevent them from being claimed. I have palisaded a salt node without using any claim. How are you going to prevent that, from a game system perspective?
Not life, but good life, is to be chiefly valued.
-
VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Village Claiming Ressource Nodes
Then build a bigger palisade; at some point, it'll be too far away for the algorithm to detect it. Also, your solution allows people to completely ruin a node by placing a Wicker Basket near it.basuranephilim wrote:detect proximity of manmade structures nearby just before resources spawn.VDZ wrote:Aside from whether it's desirable (it seems to be the devs' intention that resource nodes get claimed, just not as easily as they were at the start of the world), it's impossible to 100% prevent them from being claimed. I have palisaded a salt node without using any claim. How are you going to prevent that, from a game system perspective?
If true:
Spawn hostile creatures
Lightning
????
Make it undesirable to wall it in, instead of impossible xP
-
basuranephilim
- Posts: 164
- Joined: Sat Feb 27, 2016 1:07 pm
- Location: Netherlands
Re: Village Claiming Ressource Nodes
Well it could be monsters that are hostile to buildings (as well as players).
Or an earthquake / fissure that does damage and unblockable decay dmg in an area.
As for detecting if it's walled in.
Maybe it's possible for it to look for palisades near it.
If it finds a palisade it could check if it goes around the node / is connected to other corner-posts that are in a 360 degree around the node, and by that determine if it's walled in or not.
I'm not sure if this is a proper logic train or possible through programming.
Or an earthquake / fissure that does damage and unblockable decay dmg in an area.
As for detecting if it's walled in.
Maybe it's possible for it to look for palisades near it.
If it finds a palisade it could check if it goes around the node / is connected to other corner-posts that are in a 360 degree around the node, and by that determine if it's walled in or not.
I'm not sure if this is a proper logic train or possible through programming.
Whitehill village recruiter
"Let me be cruel, not unnatural,
I will speak daggers to thee,
But use none."
"Let me be cruel, not unnatural,
I will speak daggers to thee,
But use none."
-
molenga
- Posts: 360
- Joined: Wed Feb 25, 2015 7:00 pm
Re: Village Claiming Ressource Nodes
Easiest solution would be to make resources stop spawning when covered by a claim, that would make it impossible for them to claim it.mietzi94 wrote:In my opinion it should not be possible to v claim ressources like Salt / Crystals / Clay etc. They should stay unclaimable no matter what.
Its way harder to v claim for hermits than for big villages. who have the ressources curios etc to make unlimited v claims.
Free Ressources!
Sure, they could build a wall, but so can hermits. The point is that they should not be covered by a claim and should not make people leave scents when collecting them.
-
mietzi94
- Posts: 246
- Joined: Wed Sep 14, 2011 7:24 pm
Re: Village Claiming Ressource Nodes
mhh people would claim ressources just to deny other players.. could be even worse tho
Not life, but good life, is to be chiefly valued.
-
Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Village Claiming Ressource Nodes
I think you are looking at the wrong problem. How far away can be considered near to the node? If this number is small X tiles distance, players can making their walls X+1 tiles away. "So making the distance X very large,'' you say, but then there is now a large area around each node that you cannot be building. This will be affecting players just trying to make a life without care for resource node.basuranephilim wrote:Well it could be monsters that are hostile to buildings (as well as players).
Or an earthquake / fissure that does damage and unblockable decay dmg in an area.
As for detecting if it's walled in.
Maybe it's possible for it to look for palisades near it.
If it finds a palisade it could check if it goes around the node / is connected to other corner-posts that are in a 360 degree around the node, and by that determine if it's walled in or not.
I'm not sure if this is a proper logic train or possible through programming.
I also think for running algorithm with detection of surrounding with wall only can be some O(n^2) solutions, which is maybe too costly for servers. But I am not much expert on these matters.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
-
mietzi94
- Posts: 246
- Joined: Wed Sep 14, 2011 7:24 pm
Re: Village Claiming Ressource Nodes
i think we should not look an the walling right now. Most of the nodes i know are not wallable. For example Salt nodes in the Water, At cliffs etc.
My problem is, that i dont want to see completly v claimed mountains in 1 or 2 weeks.. Reminds me of older worlds when people claimed huge parts of the map to bank lp. I dont want a comeback for those sort of claims. And tbh. the cost for a v claim atm is literally nothing for a village with higher population.
This threads is also not about me being frustrated about someone v claiming my ressource nodes wich i missed to claim, so its obviously my fault.
It just doesnt seem fair to hermits / people who recently started playing.
My problem is, that i dont want to see completly v claimed mountains in 1 or 2 weeks.. Reminds me of older worlds when people claimed huge parts of the map to bank lp. I dont want a comeback for those sort of claims. And tbh. the cost for a v claim atm is literally nothing for a village with higher population.
This threads is also not about me being frustrated about someone v claiming my ressource nodes wich i missed to claim, so its obviously my fault.
It just doesnt seem fair to hermits / people who recently started playing.
Not life, but good life, is to be chiefly valued.