Graphic mods?

Forum for alternative clients, mods & discussions on the same.
Ukhata
Posts: 712
Joined: Wed Jan 29, 2014 9:20 am

Re: Graphic mods?

Post by Ukhata »

Leksar wrote:I've made a graphical mod which makes the sail of bark boats blue.

Image
is it also blue when you set it on water?
User avatar
stchristopher
Posts: 123
Joined: Wed Mar 10, 2010 4:50 am
Location: Sweden

Re: Graphic mods?

Post by stchristopher »

O Daji, where art thou?
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Graphic mods?

Post by shubla »

I doubt theres any other graphics coming than inventory items.
Because of .res
Devs should publish tool to modify them. Maybe more players would play if they could use some cool custom graphics. (No offense jorb)
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
Daji
Posts: 321
Joined: Tue Jan 18, 2011 9:32 pm
Location: I'm a wizard!

Re: Graphic mods?

Post by Daji »

stchristopher wrote:O Daji, where art thou?
I'm there, waiting in the shadows that's anyone make a textures extractor
User avatar
APXEOLOG
Posts: 1300
Joined: Fri Apr 23, 2010 7:58 am
Location: Somewhere on Earth

Re: Graphic mods?

Post by APXEOLOG »

Daji wrote:
stchristopher wrote:O Daji, where art thou?
I'm there, waiting in the shadows that's anyone make a textures extractor
Just finished one yesturday (actually it's res2obj converter with proper material support). I think i will release it soon
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
User avatar
boreial
Posts: 536
Joined: Mon Sep 02, 2013 4:02 am
Location: Smack dab in the middle of NoWhere

Re: Graphic mods?

Post by boreial »

@ Jordan

Do you remember the name of the person who did the huge graphic mod package for legacy? I, being an old fart, cannot remember but they did some fantastic artwork with buildings and even livestock. wouldn't mind if someone at least attempted little trees :)
User avatar
Baldarich
Posts: 550
Joined: Mon Aug 10, 2015 2:09 pm
Location: viking ship

Re: Graphic mods?

Post by Baldarich »

Teleskop wrote: if the chance to win a lottery is 1 to 1 000 000 it doesnt mean im any closer to winning after buying 1 000 000 tickets
User avatar
jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Graphic mods?

Post by jordancoles »

boreial wrote:@ Jordan

Do you remember the name of the person who did the huge graphic mod package for legacy? I, being an old fart, cannot remember but they did some fantastic artwork with buildings and even livestock. wouldn't mind if someone at least attempted little trees :)
Daji and Sacre
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
User avatar
stchristopher
Posts: 123
Joined: Wed Mar 10, 2010 4:50 am
Location: Sweden

Re: Graphic mods?

Post by stchristopher »

Daji wrote:
stchristopher wrote:O Daji, where art thou?
I'm there, waiting in the shadows that's anyone make a textures extractor
Yay :D Have you done any work so far that you can show? Love your gfx for Legacy!
User avatar
loftar
Posts: 9093
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Graphic mods?

Post by loftar »

shubla wrote:Devs should publish tool to modify them.
Just for the record, we don't actually have a tool to "modify" resources, we just have tools to "compile" them from their source files, so said tools would be of very little use without the actual source files.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

Return to “The Wizards' Tower”