Flowing Water

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Euric
Posts: 48
Joined: Sun Jan 12, 2014 3:26 pm

Flowing Water

Post by Euric »

Everything in Hafen moves except the water. I was recently exploring my local river systems and found a point where only one tile of ground seperates two bodies of water. I thought it would be nice to dig down a couple tiles till I hit water and have a little canal for my boat to pass through. Unfortunately, water in Hafen does not flow. I would love to be able to dig a canal off of the river, create moats, etc. A game called Towns managed to create a sort of flowing water, although its made of blocks. Perhaps the developers could use a system similar to dirt that levels itself automatically?
Solitary. Poor. Nasty. Brutish. Short.
User avatar
Turtlesir
Posts: 813
Joined: Fri Aug 28, 2015 3:55 pm
Location: five levels under the sea

Re: Flowing Water

Post by Turtlesir »

i believe jorb said no to moats. would be epic, but probably too many exploits.
User avatar
nathanlol5
Posts: 15
Joined: Tue Nov 12, 2013 6:47 am
Location: South Australia

Re: Flowing Water

Post by nathanlol5 »

Euric wrote:Everything in Hafen moves except the water. I was recently exploring my local river systems and found a point where only one tile of ground seperates two bodies of water. I thought it would be nice to dig down a couple tiles till I hit water and have a little canal for my boat to pass through. Unfortunately, water in Hafen does not flow. I would love to be able to dig a canal off of the river, create moats, etc. A game called Towns managed to create a sort of flowing water, although its made of blocks. Perhaps the developers could use a system similar to dirt that levels itself automatically?
What about blocking rivers and making bridges? If that isnt allready a feature?
User avatar
Arcanist
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Flowing Water

Post by Arcanist »

Loftar said no to bridges.

Return to “Critique & Ideas”