Alt-clicking

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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debone
Posts: 17
Joined: Sun Feb 07, 2010 11:32 pm

Alt-clicking

Post by debone »

Give an use to alt.

Like you press alt and click in a object that have just one use (like a live rabbit with "Wring Neck") and the menu doesn't open, it uses the unique option, much more fast to eat tons of food like we have to do everyday.
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theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Alt-clicking

Post by theTrav »

jackard suggested this already without specifying a key
pako
Posts: 4
Joined: Mon Feb 22, 2010 4:28 pm

Re: Alt-clicking

Post by pako »

debone wrote:Give an use to alt.

Like you press alt and click in a object that have just one use (like a live rabbit with "Wring Neck") and the menu doesn't open, it uses the unique option, much more fast to eat tons of food like we have to do everyday.
i double this
Barhandar
Posts: 137
Joined: Wed Jan 20, 2010 8:47 pm

Re: Alt-clicking

Post by Barhandar »

I'd prefer other use of alt - "clicking like no item is in hands". For example, picked with left click apple and alt+left click on ground, and character doesn't drops an apple, but goes to clicked point.
HulkingUnicorn
Posts: 120
Joined: Sun Nov 15, 2009 9:05 pm

Re: Alt-clicking

Post by HulkingUnicorn »

Barhandar wrote:I'd prefer other use of alt - "clicking like no item is in hands". For example, picked with left click apple and alt+left click on ground, and character doesn't drops an apple, but goes to clicked point.
Yes please, no more dropping stuff into water once inventory is full and you want to walk to shore :)
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Alt-clicking

Post by Jackard »

debone wrote:Give an use to alt.

Like you press alt and click in a object that have just one use (like a live rabbit with "Wring Neck") and the menu doesn't open, it uses the unique option, much more fast to eat tons of food like we have to do everyday.
why ever would you need a modifier key to use an item that only has one option to begin with?

rightclick should suffice
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”

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