Give an use to alt.
Like you press alt and click in a object that have just one use (like a live rabbit with "Wring Neck") and the menu doesn't open, it uses the unique option, much more fast to eat tons of food like we have to do everyday.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Alt-clicking
jackard suggested this already without specifying a key
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pako
- Posts: 4
- Joined: Mon Feb 22, 2010 4:28 pm
Re: Alt-clicking
i double thisdebone wrote:Give an use to alt.
Like you press alt and click in a object that have just one use (like a live rabbit with "Wring Neck") and the menu doesn't open, it uses the unique option, much more fast to eat tons of food like we have to do everyday.
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Barhandar
- Posts: 137
- Joined: Wed Jan 20, 2010 8:47 pm
Re: Alt-clicking
I'd prefer other use of alt - "clicking like no item is in hands". For example, picked with left click apple and alt+left click on ground, and character doesn't drops an apple, but goes to clicked point.
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HulkingUnicorn
- Posts: 120
- Joined: Sun Nov 15, 2009 9:05 pm
Re: Alt-clicking
Yes please, no more dropping stuff into water once inventory is full and you want to walk to shoreBarhandar wrote:I'd prefer other use of alt - "clicking like no item is in hands". For example, picked with left click apple and alt+left click on ground, and character doesn't drops an apple, but goes to clicked point.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Alt-clicking
why ever would you need a modifier key to use an item that only has one option to begin with?debone wrote:Give an use to alt.
Like you press alt and click in a object that have just one use (like a live rabbit with "Wring Neck") and the menu doesn't open, it uses the unique option, much more fast to eat tons of food like we have to do everyday.
rightclick should suffice
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
