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Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
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stya
- Posts: 1037
- Joined: Wed May 21, 2014 3:13 pm
Re: Add Windmill
Powered by human is quern. One and only one real mill would be a good start, they have other things to develop / fix...Ragnar214 wrote:Good idea. How about 3 different kinds of mills.
first mill would be easier to build and powered by Humans, or animals.
Second set of mills would be the Wind Mill and the Water Mill, with high amounts of resources like you were talking about.
If you wanted to follow the development of buildings like we do with tools and weapons in the game, like having to go through making stone tools up to nicer metal ones. Historically I don't think wind mills showed up for a long long time in scandinavia or anywhere for that matter. Mainly animal and water powered mills were the norm in the beginning

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Baldarich
- Posts: 550
- Joined: Mon Aug 10, 2015 2:09 pm
- Location: viking ship
Re: Add Windmill
or water grainmills

preety please?

preety please?
Teleskop wrote: if the chance to win a lottery is 1 to 1 000 000 it doesnt mean im any closer to winning after buying 1 000 000 tickets
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Telebomb
- Posts: 37
- Joined: Mon Oct 19, 2015 4:54 pm
Re: Add Windmill
anyhing built on water would end with jordancoles abusing it to block things i think
but yeah oh god imagine the sweet larpiness of a watermill next to pretty village
but yeah oh god imagine the sweet larpiness of a watermill next to pretty village
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dafels
- Posts: 3071
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- Yahoo Messenger: davis
Re: Add Windmill
when?jorb wrote:Not sure when, mind you. I've made the model.
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Add Windmill
Already.dafels wrote:when?jorb wrote:Not sure when, mind you. I've made the model.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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dafels
- Posts: 3071
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- Yahoo Messenger: davis
Re: Add Windmill
Put that Windmill model to work jorby. Just add some simple grinding mechanics and it will be great
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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Add Windmill
Good idea. Currently I believe flour q depends on the seeds as well as farm & dex (?).
Would this mean it just goes of the quality of the seeds?
If so the windmill needs to be more expensive than other buildings since it removes the level requirement for certain qualities without having the req. levels.
If it is determined by the person initiating the windmill then the current prices are fine in my opinion. Not sure where I see the metal in a windmill though, but I guess you're just trying to make it a bit expensive.
Would this mean it just goes of the quality of the seeds?
If so the windmill needs to be more expensive than other buildings since it removes the level requirement for certain qualities without having the req. levels.
If it is determined by the person initiating the windmill then the current prices are fine in my opinion. Not sure where I see the metal in a windmill though, but I guess you're just trying to make it a bit expensive.
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slipper
- Posts: 816
- Joined: Sat Oct 02, 2010 4:28 pm
Re: Add Windmill
HnH needs electricity and technology development all the way to space age. Instead of resetting, just add new worlds.