Add Windmill

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Potjeh
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Re: Add Windmill

Post by Potjeh »

How big is this windmill model? I want to reserve a spot in my base :3
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stya
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Re: Add Windmill

Post by stya »

Ragnar214 wrote:Good idea. How about 3 different kinds of mills.

first mill would be easier to build and powered by Humans, or animals.

Second set of mills would be the Wind Mill and the Water Mill, with high amounts of resources like you were talking about.

If you wanted to follow the development of buildings like we do with tools and weapons in the game, like having to go through making stone tools up to nicer metal ones. Historically I don't think wind mills showed up for a long long time in scandinavia or anywhere for that matter. Mainly animal and water powered mills were the norm in the beginning
Powered by human is quern. One and only one real mill would be a good start, they have other things to develop / fix...
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Telebomb
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Re: Add Windmill

Post by Telebomb »

WHEN IS THE WINDMILL
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Baldarich
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Re: Add Windmill

Post by Baldarich »

or water grainmills
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preety please?
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Telebomb
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Re: Add Windmill

Post by Telebomb »

anyhing built on water would end with jordancoles abusing it to block things i think
but yeah oh god imagine the sweet larpiness of a watermill next to pretty village :roll:
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dafels
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Re: Add Windmill

Post by dafels »

jorb wrote:Not sure when, mind you. I've made the model.
when?
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Ysh
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Re: Add Windmill

Post by Ysh »

dafels wrote:
jorb wrote:Not sure when, mind you. I've made the model.
when?
Already.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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dafels
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Re: Add Windmill

Post by dafels »

Put that Windmill model to work jorby. Just add some simple grinding mechanics and it will be great
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Headchef
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Re: Add Windmill

Post by Headchef »

Good idea. Currently I believe flour q depends on the seeds as well as farm & dex (?).
Would this mean it just goes of the quality of the seeds?
If so the windmill needs to be more expensive than other buildings since it removes the level requirement for certain qualities without having the req. levels.
If it is determined by the person initiating the windmill then the current prices are fine in my opinion. Not sure where I see the metal in a windmill though, but I guess you're just trying to make it a bit expensive.
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slipper
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Re: Add Windmill

Post by slipper »

HnH needs electricity and technology development all the way to space age. Instead of resetting, just add new worlds.

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