Amber Client

Forum for alternative clients, mods & discussions on the same.
User avatar
Keiriku
Posts: 74
Joined: Mon Jun 18, 2012 9:03 pm

Re: Amber Client

Post by Keiriku »

romovs wrote:
iamah wrote:this post says ou can gain fps removing idle animation from domesticated animals:
viewtopic.php?p=632804#p632804

could be a nice option to have
Will look into it.
If there is any possibility, could you also make an alternative res files for ovens, smelters, kilns and steel smelters (especially them) w/o animation, alongside with this domesticated animals w/o animation res files, please? Big villages have huge industry setup and a lot of people are getting temproray freezes in such places when objects are used, probaby because of that smoke animation. Thank you very much for your huge work!
Image
User avatar
romovs
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Amber Client

Post by romovs »

shubla wrote:Optimized version has bug with growth stages.
If you turn it on and off (ctrl + p) It will crash.

Code: Select all

java.lang.NullPointerException
	at haven.RootWidget.globtype(RootWidget.java:65)
	at haven.UI.keydown(UI.java:302)
	at haven.HavenPanel.dispatch(HavenPanel.java:491)
	at haven.HavenPanel.run(HavenPanel.java:581)
	at java.lang.Thread.run(Unknown Source)
Derp. Forgot to test for null GameUI. Will fix once that gets properly merged into master.
Also should probably move that outside the RootWidget.
Keiriku wrote:
romovs wrote:
iamah wrote:this post says ou can gain fps removing idle animation from domesticated animals:
viewtopic.php?p=632804#p632804

could be a nice option to have
Will look into it.
If there is any possibility, could you also make an alternative res files for ovens, smelters, kilns and steel smelters (especially them) w/o animation, alongside with this domesticated animals w/o animation res files, please? Big villages have huge industry setup and a lot of people are getting temproray freezes in such places when objects are used, probaby because of that smoke animation. Thank you very much for your huge work!
Smoke effect is added dynamically probably (?) so it might require more than just alternative res files, but yeah I was planning to look into that. However, it will be rather hard to tell whether kilns, etc. are working or not without the animation.
TwisterOne
Posts: 77
Joined: Tue Oct 06, 2015 1:30 am

Re: Amber Client

Post by TwisterOne »

Fixed:
Animal radiuses being shown for dead animals.

Dead boars and badgers still have it ;)
Last edited by TwisterOne on Sun Apr 10, 2016 3:18 pm, edited 1 time in total.
User avatar
romovs
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Amber Client

Post by romovs »

TwisterOne wrote:Fixed:
Animal radiuses being shown for dead animals.

Dead boars still have it ;)
Goddammit ;_;
TwisterOne
Posts: 77
Joined: Tue Oct 06, 2015 1:30 am

Re: Amber Client

Post by TwisterOne »

sorry for destroying your dreams :cry:
User avatar
Hasta
Posts: 2250
Joined: Sun Sep 14, 2014 3:27 pm

Re: Amber Client

Post by Hasta »

Hello, I don't know if this was suggested before: a "history" actionbar of crafted items for, say, last 5 or 8 actions, something like the F actionbar but for less slots, ofcourse optional to be shown. I understand that it'll be useful for a very specific playstyle, but I just hate cramping all my daily base maintenance chores into alternative actionbars, tbh. You know, sometimes you need landscaping tools at hand, sometimes you dispose of additional leather, sometimes you craft curios in bulk and have to switch between "materials preparing" actions and crafting actions. I guess it's an "if it's not much trouble" suggestion.
User avatar
romovs
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Amber Client

Post by romovs »

Hasta wrote:Hello, I don't know if this was suggested before: a "history" actionbar of crafted items for, say, last 5 or 8 actions, something like the F actionbar but for less slots, ofcourse optional to be shown.
That's a nice idea. Will add once I finish some other things.
Complications
Posts: 19
Joined: Mon Feb 20, 2012 12:59 am

Re: Amber Client

Post by Complications »

Any word on map persistence between sessions? Poked around the thread and couldn't find any answers other than a post back in Sept from romov's saying its in the pipeline. Options in the client don't suggest a way to do it either.

Cheers.
TwisterOne
Posts: 77
Joined: Tue Oct 06, 2015 1:30 am

Re: Amber Client

Post by TwisterOne »

dunno if its relevant, but boars now loose their radius once in a while when stopping after a walk and get it back when back on their "patrol"
Thedrah
Posts: 943
Joined: Fri Apr 08, 2011 2:20 am
Location: behind you

Re: Amber Client

Post by Thedrah »

request for an alarm when hp goes below 10%, or to remove leeches automatically when hp is under 5%
  ▲
▲ ▲

Return to “The Wizards' Tower”