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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Protection for Knarrs
Everywhere I look I see people begging for these things to have more protection. From my understanding however, knarrs have the ability to use road signs. Set up some road signs to drop your knarr into an isolated lake, and palisade it. When you need to use it again, just travel back out. Stop whining about how we need new mechanics for this boat.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Protection for Knarrs
roads don't travel through gates so how would you do that other than break the walls?Fierce_Deity wrote:When you need to use it again, just travel back out. Stop whining about how we need new mechanics for this boat.
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MrBunzy
- Posts: 363
- Joined: Tue Nov 30, 2010 11:48 pm
Re: Protection for Knarrs
This would work, except the magics needed to travel a knar through a gate are still a closely guarded sekrit. Also, shouldn't this be in C&I?
(once and futue king btw)
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Protection for Knarrs
yesMrBunzy wrote:Also, shouldn't this be in C&I?