Protection for Knarrs

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Fierce_Deity
Posts: 783
Joined: Thu Feb 12, 2015 4:11 pm

Protection for Knarrs

Post by Fierce_Deity »

Everywhere I look I see people begging for these things to have more protection. From my understanding however, knarrs have the ability to use road signs. Set up some road signs to drop your knarr into an isolated lake, and palisade it. When you need to use it again, just travel back out. Stop whining about how we need new mechanics for this boat.
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Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Protection for Knarrs

Post by Kaios »

Fierce_Deity wrote:When you need to use it again, just travel back out. Stop whining about how we need new mechanics for this boat.
roads don't travel through gates so how would you do that other than break the walls?
MrBunzy
Posts: 363
Joined: Tue Nov 30, 2010 11:48 pm

Re: Protection for Knarrs

Post by MrBunzy »

This would work, except the magics needed to travel a knar through a gate are still a closely guarded sekrit. Also, shouldn't this be in C&I?
(once and futue king btw)
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Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Protection for Knarrs

Post by Kaios »

MrBunzy wrote:Also, shouldn't this be in C&I?
yes

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