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MasterCatfish
- Posts: 131
- Joined: Fri Oct 02, 2009 1:06 am
Minor change to carts
Empty carts should be liftable, not unlike cabinets. It would make living in a cave a lot more feasible, among other things. Seems like an easy and sensible change to me.
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: Minor change to carts
Or just make carts follow you into caves when you are pulling them. May actually make mining in caves worthwhile. Make them port with you too. Make tame animals do the same.
Cheerleader
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ImpalerWrG
- Posts: 470
- Joined: Tue Feb 02, 2010 10:17 am
Re: Minor change to carts
If you just want to use a wagon in a Cave then isn't the simple solution to just let you pull the wagon into and out of the cave? No need to load/unload at the entrance either.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Minor change to carts
How are carts supposed to fit through that little door? It might be better to have them be buildable in caves.
I do support making tame animals travel.
Making anything follow you through a doorway is not as simple as it may seem, because it is very hard to know where to place the huge cart inside the cave without overlapping the walls/you/other items.
I do support making tame animals travel.
Making anything follow you through a doorway is not as simple as it may seem, because it is very hard to know where to place the huge cart inside the cave without overlapping the walls/you/other items.
Surprise.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Minor change to carts
cartporting would be a handy placeholder for bridges
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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McGriddles
- Posts: 83
- Joined: Wed Feb 24, 2010 3:21 am
Re: Minor change to carts
On that note, could it be made possible to expand gate openings to maybe 3 or 4 tiles if so desired?Peter wrote:Making anything follow you through a doorway is not as simple as it may seem
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Minor change to carts
If we are at it make troughs, animal carcasses and boats go in carts too.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: Minor change to carts
Make Boats non-liftable except when empty.
The same way my 6 foot tall guy somehow manages to fit through the tiny door to his timber house.Peter wrote:How are carts supposed to fit through that little door?
THIS PLEASE. I AM VERY UPSET ABOUT HOW SHITTY CAVE MINING IS.Peter wrote:It might be better to have them be buildable in caves.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Minor change to carts
Drop down and die.Lothaudus wrote:Make Boats non-liftable except when empty.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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premoria
- Posts: 9
- Joined: Thu Nov 26, 2009 9:15 pm
Re: Minor change to carts
I find it reasonable to have the cart following you when you fast-travel. You are still dragging it right? same goes for animals really.. I hope it's implented because this idea is really really good. Also, having the cart being able to go into a cave sounds good as well. either that you could make the hole bigger with some stone working/carpentry and make a slide of some sort for "realism" or just have them move in with you.