Minor change to carts

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
MasterCatfish
Posts: 131
Joined: Fri Oct 02, 2009 1:06 am

Minor change to carts

Post by MasterCatfish »

Empty carts should be liftable, not unlike cabinets. It would make living in a cave a lot more feasible, among other things. Seems like an easy and sensible change to me.
User avatar
Onionfighter
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: Minor change to carts

Post by Onionfighter »

Or just make carts follow you into caves when you are pulling them. May actually make mining in caves worthwhile. Make them port with you too. Make tame animals do the same.
Cheerleader
ImpalerWrG
Posts: 470
Joined: Tue Feb 02, 2010 10:17 am

Re: Minor change to carts

Post by ImpalerWrG »

If you just want to use a wagon in a Cave then isn't the simple solution to just let you pull the wagon into and out of the cave? No need to load/unload at the entrance either.
User avatar
Peter
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Minor change to carts

Post by Peter »

How are carts supposed to fit through that little door? It might be better to have them be buildable in caves.

I do support making tame animals travel.

Making anything follow you through a doorway is not as simple as it may seem, because it is very hard to know where to place the huge cart inside the cave without overlapping the walls/you/other items.
Surprise.
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Minor change to carts

Post by Jackard »

cartporting would be a handy placeholder for bridges
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
McGriddles
Posts: 83
Joined: Wed Feb 24, 2010 3:21 am

Re: Minor change to carts

Post by McGriddles »

Peter wrote:Making anything follow you through a doorway is not as simple as it may seem
On that note, could it be made possible to expand gate openings to maybe 3 or 4 tiles if so desired?
User avatar
Avu
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Minor change to carts

Post by Avu »

If we are at it make troughs, animal carcasses and boats go in carts too.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Lothaudus
Posts: 641
Joined: Fri Oct 23, 2009 12:32 pm
Location: Adelaide, Australia

Re: Minor change to carts

Post by Lothaudus »

Make Boats non-liftable except when empty.
Peter wrote:How are carts supposed to fit through that little door?
The same way my 6 foot tall guy somehow manages to fit through the tiny door to his timber house.
Peter wrote:It might be better to have them be buildable in caves.
THIS PLEASE. I AM VERY UPSET ABOUT HOW SHITTY CAVE MINING IS.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
User avatar
Avu
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Minor change to carts

Post by Avu »

Lothaudus wrote:Make Boats non-liftable except when empty.
Drop down and die.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
premoria
Posts: 9
Joined: Thu Nov 26, 2009 9:15 pm

Re: Minor change to carts

Post by premoria »

I find it reasonable to have the cart following you when you fast-travel. You are still dragging it right? same goes for animals really.. I hope it's implented because this idea is really really good. Also, having the cart being able to go into a cave sounds good as well. either that you could make the hole bigger with some stone working/carpentry and make a slide of some sort for "realism" or just have them move in with you.

Return to “Critique & Ideas”