Legacy Union Bots

Forum for alternative clients, mods & discussions on the same.
gohik
Posts: 9
Joined: Thu Jul 11, 2013 11:10 am

Legacy Union Bots

Post by gohik »

Hi guys.
I have one problem with jMyCoords()
i tried to make a waypoint array for my lake
i made bot that wait until boat will move
then write to console jMyCoords()
i made waypoints array
then i tried to jAbsClick() on this points
but it clicks wrong
i restarted client and saw that jMyCoords returns different results each time when i restart client
jMyCoords returns ~ (+-million, +-million) (one tile = 11 jMyCoords() coords)
as well as i know world size is 340 * 340 grind
grid = 100 * 100 tiles
How did this method returns millions?
Fierce_Deity
Posts: 783
Joined: Thu Feb 12, 2015 4:11 pm

Re: Legacy Union Bots

Post by Fierce_Deity »

First of all, this isn't the right place for this post. Also I don't think thats how coordinates work in this game. Also if those values you listed for the grid size and whatnot then how do you not understand that there are millions of tiles in the world? 340^2 *100^2 is a big number ya know.
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APXEOLOG
Posts: 1300
Joined: Fri Apr 23, 2010 7:58 am
Location: Somewhere on Earth

Re: Legacy Union Bots

Post by APXEOLOG »

gohik wrote:i restarted client and saw that jMyCoords returns different results each time when i restart client
That's true. Don't rely on world coordinates. Instead use some object as anchor. For example you can use your HF as start position and store offsets from it
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gohik
Posts: 9
Joined: Thu Jul 11, 2013 11:10 am

Re: Legacy Union Bots

Post by gohik »

APXEOLOG wrote:
gohik wrote:i restarted client and saw that jMyCoords returns different results each time when i restart client
That's true. Don't rely on world coordinates. Instead use some object as anchor. For example you can use your HF as start position and store offsets from it
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