Un-Jesus-ify animals

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Jacobian123
Posts: 1311
Joined: Sat May 08, 2010 4:41 am
Location: The Inn of Brodgar

Un-Jesus-ify animals

Post by Jacobian123 »

Title says all. Please implement a swimming animation and slower speed for animals going over water. I can't count how many times I've lost an animal that I've beaten into submission just because they make a beeline for water and magically walk across it while I'm wading my way through it like an old man. I know this has been brought up before but it needs to be addressed sooner rather than later.
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

Image Image Image
User avatar
jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Un-Jesus-ify animals

Post by jordancoles »

Your main issue is that they stay at full-speed while in the shallows, then

Or do you also want them to swim deep water as well?
I would argue that swimming the deep water tiles would make them harder to catch on foot
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
User avatar
NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Un-Jesus-ify animals

Post by NOOBY93 »

jordancoles wrote:Your main issue is that they stay at full-speed while in the shallows, then

Or do you also want them to swim deep water as well?
I would argue that swimming the deep water tiles would make them harder to catch on foot
You missed the "Un" in the title?
Jalpha wrote:I believe in my interpretation of things.
User avatar
jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Un-Jesus-ify animals

Post by jordancoles »

NOOBY93 wrote:
jordancoles wrote:Your main issue is that they stay at full-speed while in the shallows, then

Or do you also want them to swim deep water as well?
I would argue that swimming the deep water tiles would make them harder to catch on foot
You missed the "Un" in the title?
Un-Jesus-ify would mean that they move slowly in shallows and possibly through deep water without walking on top of it, which is what I'm talking about
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Un-Jesus-ify animals

Post by jorb »

This should certainly be done in one way or another.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
boreial
Posts: 536
Joined: Mon Sep 02, 2013 4:02 am
Location: Smack dab in the middle of NoWhere

Re: Un-Jesus-ify animals

Post by boreial »

Oh Great, now I have visions of bears swimming out to my dinghy to snack on my salmon as I fish. (shudder)
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Un-Jesus-ify animals

Post by Granger »

jorb wrote:This should certainly be done in one way or another.
What excactly is the problem with lowering down animals in water and reducing their speed, like it is done with hearthlings?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Un-Jesus-ify animals

Post by jorb »

Can't quite recall. Probably that it'd imply some system to specify that per object, and that that is more complex than it might appear for some reason.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Un-Jesus-ify animals

Post by shubla »

I strike or punch animal to near death and it runs away with speed of light?
It should be wounded and slow!!!
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
ColeAkrenach
Posts: 20
Joined: Sat Apr 11, 2015 8:20 pm

Jesus Animals?!

Post by ColeAkrenach »

When do animals lose their mystical powers they've received from the dark gods that allows them to walk on shallow water? Rabbits, squirrels, hedgehogs, horses, boars, bears...all of these animals have some strange power that has yet to be harnessed through the power of hearth magic which allows them to inexplicably get away so long as they're close to a body of water because they'll always be faster than me while traveling over the ocean blue.

Return to “Critique & Ideas”