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Jacobian123
- Posts: 1311
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Un-Jesus-ify animals
Title says all. Please implement a swimming animation and slower speed for animals going over water. I can't count how many times I've lost an animal that I've beaten into submission just because they make a beeline for water and magically walk across it while I'm wading my way through it like an old man. I know this has been brought up before but it needs to be addressed sooner rather than later.
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W9 - (Ex)-Leader of Vidarrheim
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Un-Jesus-ify animals
Your main issue is that they stay at full-speed while in the shallows, then
Or do you also want them to swim deep water as well?
I would argue that swimming the deep water tiles would make them harder to catch on foot
Or do you also want them to swim deep water as well?
I would argue that swimming the deep water tiles would make them harder to catch on foot
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Un-Jesus-ify animals
You missed the "Un" in the title?jordancoles wrote:Your main issue is that they stay at full-speed while in the shallows, then
Or do you also want them to swim deep water as well?
I would argue that swimming the deep water tiles would make them harder to catch on foot
Jalpha wrote:I believe in my interpretation of things.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Un-Jesus-ify animals
Un-Jesus-ify would mean that they move slowly in shallows and possibly through deep water without walking on top of it, which is what I'm talking aboutNOOBY93 wrote:You missed the "Un" in the title?jordancoles wrote:Your main issue is that they stay at full-speed while in the shallows, then
Or do you also want them to swim deep water as well?
I would argue that swimming the deep water tiles would make them harder to catch on foot
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Un-Jesus-ify animals
This should certainly be done in one way or another.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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boreial
- Posts: 536
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Re: Un-Jesus-ify animals
Oh Great, now I have visions of bears swimming out to my dinghy to snack on my salmon as I fish. (shudder)
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Un-Jesus-ify animals
What excactly is the problem with lowering down animals in water and reducing their speed, like it is done with hearthlings?jorb wrote:This should certainly be done in one way or another.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
- Posts: 18715
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Re: Un-Jesus-ify animals
Can't quite recall. Probably that it'd imply some system to specify that per object, and that that is more complex than it might appear for some reason.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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shubla
- Posts: 13041
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- Location: Finland
Re: Un-Jesus-ify animals
I strike or punch animal to near death and it runs away with speed of light?
It should be wounded and slow!!!
It should be wounded and slow!!!

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ColeAkrenach
- Posts: 20
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Jesus Animals?!
When do animals lose their mystical powers they've received from the dark gods that allows them to walk on shallow water? Rabbits, squirrels, hedgehogs, horses, boars, bears...all of these animals have some strange power that has yet to be harnessed through the power of hearth magic which allows them to inexplicably get away so long as they're close to a body of water because they'll always be faster than me while traveling over the ocean blue.