Let me guess, you have swimming lessons tomorrow.dageir wrote:Seize the day! Eat, drink, and be merry, for tomorrow we die!
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Increase stats cap

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: Increase stats cap
Im not so sure you understand what it takes to keep people playing a game. It currently wouldnt mean anything with how siege is. Tell me a benefit of raising your caps? To further yourself from new players? Or just so you can put off bitchin' a few weeks?joojoo1975 wrote:that's the whole thing behind perma death games, pvp is supposed to cost/mean something so you don't have the as hats who go out willy nilly and just screw with anybody/everybodyCSPAN wrote:No. The idea is to make characters expendable, so that pvp isn't as heartbreaking.
what you suggest is what the battlegrounds for world of Warcraft were during burning Crusade!
is that what you want?
PvP shouldnt be about character development, as much as it should be about geopolitics and localized resources, have you been reading anything the devs have been posting? Hello?
LS of Twin Lakes BIG TRUCKS
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Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: Increase stats cap
The statcaps are already too hard to reach - people are still too afraid of losing their precious characters in battle.
We need more pvp not less
We need more pvp not less
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joojoo1975
- Posts: 2364
- Joined: Mon Sep 28, 2009 5:23 pm
- Location: no where specific
Re: Increase stats cap
I guess it depends on the point of view. having "expendable" characters means you can do what you want and really suffer none of the consequences. is that what you want? Something easily gotten in the beginning in never treasured in the end.CSPAN wrote:Im not so sure you understand what it takes to keep people playing a game. It currently wouldnt mean anything with how siege is. Tell me a benefit of raising your caps? To further yourself from new players? Or just so you can put off bitchin' a few weeks?
PvP shouldnt be about character development, as much as it should be about geopolitics and localized resources, have you been reading anything the devs have been posting? Hello?
I never said I know anything of this world or it's current mechanics as I only came back bout 2 weeks ago, I was replying to your statement which I quoted. And as for the Devs, a great many of people have disagreed with them and will also in the future. tis life.
But I wish for you to explain further your wish for "expendable" pvp characters. how will this help the game?
To Protect The Helpless From The Heartless
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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: Increase stats cap
Maybe I should have put "more expendable". This game has a low retention rate. The point of a cap in the first place was so that people couldnt get to far ahead or have a character thats been months or even over a year in the making. Without a cap people will NOT leave their walls with a character worth saving, so in a sense, people will only fight with expendable characters anyways. The devs dont want people to put in a month or two into a character and have it sit behind a wall, they want to encourage social interactions and meaningful PvP that is more about this character against that character, but geopolitical warfare and siege. The higher the stat cap and longer it takes for the average player to reach it, the more likely they are going to chill behind walls and never come out, at least until theres an incentive. The cap is not only an attempt to give new players a shot at catching up, but also to push players who reach it to interact with the game differently. Get brave, stir some trouble, start some chaos!
LS of Twin Lakes BIG TRUCKS
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joojoo1975
- Posts: 2364
- Joined: Mon Sep 28, 2009 5:23 pm
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Re: Increase stats cap
let me take this one statement at a time.CSPAN wrote:Maybe I should have put "more expendable". This game has a low retention rate. The point of a cap in the first place was so that people couldnt get to far ahead or have a character thats been months or even over a year in the making. Without a cap people will NOT leave their walls with a character worth saving, so in a sense, people will only fight with expendable characters anyways. The devs dont want people to put in a month or two into a character and have it sit behind a wall, they want to encourage social interactions and meaningful PvP that is more about this character against that character, but geopolitical warfare and siege. The higher the stat cap and longer it takes for the average player to reach it, the more likely they are going to chill behind walls and never come out, at least until theres an incentive. The cap is not only an attempt to give new players a shot at catching up, but also to push players who reach it to interact with the game differently. Get brave, stir some trouble, start some chaos!
people will only fight with expendable characters anyways.
that's the core of the problem. people in the past(macro/botting) were able to make expendable chars. they would turn on their bots and deforest entire areas. but on the flip side they had some inherent risk as they were out in the open, but since it was ftp, they made multiple accounts. then came the curio system, which lead to a massive influx of kills and whatnot because of the sheer number of expendable "foot soldiers" a developed village could produce. so the devs tried to offset with the new exp syetem, but from what I have gleamed, it really hasn't stopped the "foot soldier" syndrome.
they want to encourage social interactions and meaningful PvP that is more about this character against that character Very really have I heard about 1 v 1 pvp. most of the forums talk about multiple characters involved to a almost "gank-style" conflict.
The higher the stat cap and longer it takes for the average player to reach it, the more likely they are going to chill behind walls and never come out
the stat cap in question does not bother me, its when you speak of PVP having less and less of a sting. that's what compelled me to speak.
The cap is not only an attempt to give new players a shot at catching up, but also to push players who reach it to interact with the game differently. Get brave, stir some trouble, start some chaos
considering there has always been drama in every one of H&H's worlds I feel from previous exp the statcap was more about leveling the plaing field against the botter/macro than to motivate people to get out more.
To Protect The Helpless From The Heartless
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Hourai_Chimes
- Posts: 321
- Joined: Sun Jul 17, 2011 8:44 pm
Re: Increase stats cap
I am not sure if it is the level cap's fault more of the fact that you can develop multiple characters.
You laugh at me because I am different. I laugh at you because you are all the same.
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Increase stats cap
I agree with the thread. this spruceCAP is too low.
http://imgur.com/RnVRxtn
I didn't focus on food, even got rid of some mid Q agi, str and con shit
Edit: I think about myself that im noob and still i easily reached cap on my own without bigger problem or focusing on it.
http://imgur.com/RnVRxtn
I didn't focus on food, even got rid of some mid Q agi, str and con shit
Edit: I think about myself that im noob and still i easily reached cap on my own without bigger problem or focusing on it.
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Increase stats cap
All the guys who's posting about cap being too low, care to elaborate on WHY would you want higher stats? What tasks, impossible with current stat cap, would a higher one let you perform?
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dzielny_wojownik
- Posts: 703
- Joined: Thu Oct 02, 2014 10:38 am
- Location: Trapped in the autism cage with William
Re: Increase stats cap
the stat cap gives a chance for casuals to compete with the nolifers that would get thousands of attributes
i like that xD
i like that xD
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts