Increase stats cap

Thoughts on the further development of Haven & Hearth? Feel free to opine!
gad432
Posts: 108
Joined: Tue Sep 08, 2015 8:06 pm

Increase stats cap

Post by gad432 »

i got it.
http://take.ms/VOkF1
and what now?
Now I do not need anything. Left to grow to 660 carrot?
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ravenguard19
Posts: 1300
Joined: Thu Jan 13, 2011 7:49 pm

Re: Increase stats cap

Post by ravenguard19 »

Now cap your abilities
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Because we can and we will.... die!
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shubla
Posts: 13041
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Re: Increase stats cap

Post by shubla »

Go drown your char and start frmo all over again.
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CSPAN
Posts: 885
Joined: Mon Apr 04, 2011 12:10 am

Re: Increase stats cap

Post by CSPAN »

No. The idea is to make characters expendable, so that pvp isn't as heartbreaking.
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dageir
Posts: 1973
Joined: Sat Mar 31, 2012 12:37 pm

Re: Increase stats cap

Post by dageir »

Go and use your char in battle.
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Zeler
Posts: 1484
Joined: Thu Apr 14, 2011 2:09 pm

Re: Increase stats cap

Post by Zeler »

Learn to not shot your friends with a bow.
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anicsin
Posts: 60
Joined: Sat Apr 26, 2014 6:09 pm
Location: Hungary

Re: Increase stats cap

Post by anicsin »

dageir wrote:Go and use your char in battle.
Exactly. I don't really understand why people keep complaining about hw boring is the end-game. Join village, fight players, earn glory or die for the Emperor.
Bonus vir semper tiro.
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joojoo1975
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Re: Increase stats cap

Post by joojoo1975 »

CSPAN wrote:No. The idea is to make characters expendable, so that pvp isn't as heartbreaking.
that's the whole thing behind perma death games, pvp is supposed to cost/mean something so you don't have the as hats who go out willy nilly and just screw with anybody/everybody

what you suggest is what the battlegrounds for world of Warcraft were during burning Crusade!

is that what you want?
To Protect The Helpless From The Heartless
Radiant_Maelstrom
Posts: 325
Joined: Mon Jun 20, 2011 6:17 am

Re: Increase stats cap

Post by Radiant_Maelstrom »

The reason for a cap is so that people that join later in the game will be able to catch up to those that stated at the beginning of the world start. Whether the cap is actually high enough depends on how fast can people reach from 0 to 100% relative wise :).
He who becomes the slave of habit,
who follows the same routes every day,
who never changes pace,
who does not risk and change the color of his clothes,
who does not speak and does not experience, dies slowly.
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dageir
Posts: 1973
Joined: Sat Mar 31, 2012 12:37 pm

Re: Increase stats cap

Post by dageir »

joojoo1975 wrote:
CSPAN wrote:No. The idea is to make characters expendable, so that pvp isn't as heartbreaking.
that's the whole thing behind perma death games, pvp is supposed to cost/mean something so you don't have the as hats who go out willy nilly and just screw with anybody/everybody

what you suggest is what the battlegrounds for world of Warcraft were during burning Crusade!

is that what you want?
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Seize the day! Eat, drink, and be merry, for tomorrow we die!
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