Anyone would be good if they sat shackled to a desk while you tweak your nipples over a pile of doubloons.jorb wrote:Yupp. Loftar is a great programmer, no doubt about that.xdragonlord18 wrote:the main challenge to this WHOLE thing is programming an mmo single handedly
-
Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Game Development: Sonic Youth
sabinati wrote:do you expect me to just check the forum constantly, fuck off
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Sonic Youth
So that we can spend an even higher proportion of our time on communication instead of implementation?xdragonlord18 wrote:well why dont you open the community up to a chat room or skype group so that people can help in a medium with meaningful latency and maybe you wouldnt have to make changes every five minutes if you asked your player base what we thought
Have you actually ever worked on anything? Have you noticed the difference between a real-life meeting, an IRC channel and e-mail discussions?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Game Development: Sonic Youth
Fly me out and we can talk about my ideas for the game!loftar wrote:So that we can spend an even higher proportion of our time on communication instead of implementation?xdragonlord18 wrote:well why dont you open the community up to a chat room or skype group so that people can help in a medium with meaningful latency and maybe you wouldnt have to make changes every five minutes if you asked your player base what we thought
Have you actually ever worked on anything? Have you noticed the difference between a real-life meeting, an IRC channel and e-mail discussions?
sabinati wrote:do you expect me to just check the forum constantly, fuck off
-
xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: Game Development: Sonic Youth
i guess thats one thing we can agree on programming a game of this scale is quite impressive even if he names his variable with the zodiac killers cipherjorb wrote:Yupp. Loftar is a great programmer, no doubt about that.xdragonlord18 wrote:the main challenge to this WHOLE thing is programming an mmo single handedly
the trick is to communicate better ive worked on teams all my life even some teams for making games all of these forms of communication have their pros and cons lucky for you you only really need feeback you can in fact get feedback through all of these methods youd have fewer broken and incomplete systems if you just implemented them rightloftar wrote:So that we can spend an even higher proportion of our time on communication instead of implementation?xdragonlord18 wrote:well why dont you open the community up to a chat room or skype group so that people can help in a medium with meaningful latency and maybe you wouldnt have to make changes every five minutes if you asked your player base what we thought
Have you actually ever worked on anything? Have you noticed the difference between a real-life meeting, an IRC channel and e-mail discussions?
Last edited by xdragonlord18 on Tue May 31, 2016 10:35 pm, edited 1 time in total.
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Sonic Youth
Maintaining the development context between me and loftar alone takes a lot of energy. We need to communicate our ideas and thoughts in precise and exact terms that can actually be implemented as such. Mass meetings are not conducive to that kind of work.xdragonlord18 wrote:well why dont you open the community up to a chat room or skype group so that people can help in a medium with meaningful latency and maybe you wouldnt have to make changes every five minutes if you asked your player base what we thought
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Game Development: Sonic Youth
HafenCon 2016?jorb wrote:Maintaining the development context between me and loftar alone takes a lot of energy. We need to communicate our ideas and thoughts in precise and exact terms that can actually be implemented as such. Mass meetings are not conducive to that kind of work.xdragonlord18 wrote:well why dont you open the community up to a chat room or skype group so that people can help in a medium with meaningful latency and maybe you wouldnt have to make changes every five minutes if you asked your player base what we thought
sabinati wrote:do you expect me to just check the forum constantly, fuck off
-
xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: Game Development: Sonic Youth
i definitely wouldn't call a chat room or a trello board a meeting you end up wasting more time trying to fix the mistakes you guys make instead of just doing it right the first timejorb wrote:Maintaining the development context between me and loftar alone takes a lot of energy. We need to communicate our ideas and thoughts in precise and exact terms that can actually be implemented as such. Mass meetings are not conducive to that kind of work.xdragonlord18 wrote:well why dont you open the community up to a chat room or skype group so that people can help in a medium with meaningful latency and maybe you wouldnt have to make changes every five minutes if you asked your player base what we thought
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Sonic Youth
Let us take our discussion up to this point as an illustrative example of just how meaningful it can be to engage with the community, and leave it at that.
It'll be done when it's done.
It'll be done when it's done.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Game Development: Sonic Youth
That's not a particularly constructive way to look at things. I'd like to think that you at least value the community even a tiny bit.jorb wrote:Let us take our discussion up to this point as an illustrative example of just how meaningful it can be to engage with the community, and leave it at that.
It'll be done when it's done.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
-
xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: Game Development: Sonic Youth
good ol sample size of 1jorb wrote:Let us take our discussion up to this point as an illustrative example of just how meaningful it can be to engage with the community, and leave it at that.
It'll be done when it's done.
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.