Just to expand on it, we don't expect to have to redesign ranged combat entirely, but imagine (hope) that some quantitative rebalancing should be enough to bring it into some sort of sanity.MadNomad wrote:so this part is not done yet...
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loftar
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Re: Game Development: Approaches to Combat
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sabinati
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Re: Game Development: Approaches to Combat
y no hats tho
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loftar
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Re: Game Development: Approaches to Combat
Ah, it's something related to dying in Valhalla. Fixing.dafels wrote:just crashed the server
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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dafels
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loftar
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Re: Game Development: Approaches to Combat
There, running again. Fix is untested. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Redlaw
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Re: Game Development: Approaches to Combat
I cant get onto the test surver, seems my java classed is bad and wont let it work.
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shadowchris
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Re: Game Development: Approaches to Combat
so everytime I try to run the client i get this


W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis
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Scoodles
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Re: Game Development: Approaches to Combat
Were two-handed swords always a thing?
sabinati wrote:AAAIIEEEEEEEEEEEEEEE
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Redlaw
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Re: Game Development: Approaches to Combat
Only in the afterlifeScoodles wrote:Were two-handed swords always a thing?
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stya
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Re: Game Development: Approaches to Combat
I got an exception, my client crashed and server doesn't answer anymore, did I just crash it ? 

