Game Development: Approaches to Combat

Announcements about major changes in Haven & Hearth.
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loftar
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Re: Game Development: Approaches to Combat

Post by loftar »

MadNomad wrote:so this part is not done yet...
Just to expand on it, we don't expect to have to redesign ranged combat entirely, but imagine (hope) that some quantitative rebalancing should be enough to bring it into some sort of sanity.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sabinati
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Re: Game Development: Approaches to Combat

Post by sabinati »

y no hats tho
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loftar
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Re: Game Development: Approaches to Combat

Post by loftar »

dafels wrote:just crashed the server
Ah, it's something related to dying in Valhalla. Fixing.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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dafels
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Re: Game Development: Approaches to Combat

Post by dafels »

dev cape pls
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loftar
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Re: Game Development: Approaches to Combat

Post by loftar »

There, running again. Fix is untested. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Redlaw
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Re: Game Development: Approaches to Combat

Post by Redlaw »

I cant get onto the test surver, seems my java classed is bad and wont let it work.
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shadowchris
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Re: Game Development: Approaches to Combat

Post by shadowchris »

so everytime I try to run the client i get this
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W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis
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Scoodles
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Re: Game Development: Approaches to Combat

Post by Scoodles »

Were two-handed swords always a thing?
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sabinati wrote:AAAIIEEEEEEEEEEEEEEE
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Redlaw
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Re: Game Development: Approaches to Combat

Post by Redlaw »

Scoodles wrote:Were two-handed swords always a thing?
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Only in the afterlife
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stya
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Re: Game Development: Approaches to Combat

Post by stya »

I got an exception, my client crashed and server doesn't answer anymore, did I just crash it ? :D
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